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authorKevin Chabowski <kevin@kch42.de>2013-08-18 12:33:55 +0200
committerKevin Chabowski <kevin@kch42.de>2013-08-18 12:33:55 +0200
commit3f31751d69ee114076e055468fc42cba3e420a85 (patch)
tree6d27993a5605820153f4cb69f89e985d6e25ad84 /region_wrapper.go
parent3fadcc33f7d2593a0c7630152d29bb327d7d66bb (diff)
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Restructured code.
Most non-GUI code was moved out of mapwidget.go
Diffstat (limited to 'region_wrapper.go')
-rw-r--r--region_wrapper.go363
1 files changed, 363 insertions, 0 deletions
diff --git a/region_wrapper.go b/region_wrapper.go
new file mode 100644
index 0000000..1139de5
--- /dev/null
+++ b/region_wrapper.go
@@ -0,0 +1,363 @@
+package main
+
+import (
+ "fmt"
+ "github.com/kch42/gomcmap/mcmap"
+ "github.com/mattn/go-gtk/gdk"
+)
+
+const cacheSize = 4
+
+type RegionWrapper struct {
+ region *CachedRegion
+
+ tileUpdates chan bool
+
+ Maptiles map[XZPos]*gdk.Pixmap
+ Biotiles map[XZPos]*gdk.Pixmap
+ bioCache map[XZPos][]mcmap.Biome
+
+ redraw chan<- bool
+ guicbs GUICallbacks
+
+ toolsEnabled bool
+ tool Tool
+
+ fixSnowIce bool
+
+ bio mcmap.Biome
+
+ startX, startZ, endX, endZ int
+}
+
+func renderTile(chunk *mcmap.Chunk) (maptile, biotile *gdk.Pixmap, biocache []mcmap.Biome) {
+ maptile = emptyPixmap(tileSize, tileSize, 24)
+ mtDrawable := maptile.GetDrawable()
+ mtGC := gdk.NewGC(mtDrawable)
+
+ biotile = emptyPixmap(tileSize, tileSize, 24)
+ btDrawable := biotile.GetDrawable()
+ btGC := gdk.NewGC(btDrawable)
+
+ biocache = make([]mcmap.Biome, mcmap.ChunkRectXZ)
+
+ i := 0
+ for z := 0; z < mcmap.ChunkSizeXZ; z++ {
+ scanX:
+ for x := 0; x < mcmap.ChunkSizeXZ; x++ {
+ bio := chunk.Biome(x, z)
+ btGC.SetRgbFgColor(bioColors[bio])
+ btDrawable.DrawRectangle(btGC, true, x*zoom, z*zoom, zoom, zoom)
+
+ biocache[i] = bio
+ i++
+
+ for y := chunk.Height(x, z); y >= 0; y-- {
+ if col, ok := blockColors[chunk.Block(x, y, z).ID]; ok {
+ mtGC.SetRgbFgColor(col)
+ mtDrawable.DrawRectangle(mtGC, true, x*zoom, z*zoom, zoom, zoom)
+ continue scanX
+ }
+ }
+
+ mtGC.SetRgbFgColor(gdk.NewColor("#ffffff"))
+ mtDrawable.DrawRectangle(mtGC, true, x*zoom, z*zoom, zoom, zoom)
+ }
+ }
+
+ return
+}
+
+func (rw *RegionWrapper) tileUpdater() {
+ for _ = range rw.tileUpdates {
+ todelete := make(map[XZPos]bool)
+
+ for pos := range rw.Maptiles {
+ if (pos.X < rw.startX) || (pos.Z < rw.startZ) || (pos.X >= rw.endX) || (pos.Z >= rw.endZ) {
+ todelete[pos] = true
+ }
+ }
+
+ gdk.ThreadsEnter()
+ for pos := range todelete {
+ if tile, ok := rw.Maptiles[pos]; ok {
+ tile.Unref()
+ delete(rw.Maptiles, pos)
+ }
+
+ if tile, ok := rw.Biotiles[pos]; ok {
+ tile.Unref()
+ delete(rw.Biotiles, pos)
+ }
+
+ if _, ok := rw.bioCache[pos]; ok {
+ delete(rw.bioCache, pos)
+ }
+ }
+
+ if rw.region != nil {
+ for z := rw.startZ; z < rw.endZ; z++ {
+ scanX:
+ for x := rw.startX; x < rw.endX; x++ {
+ pos := XZPos{x, z}
+
+ if _, ok := rw.Biotiles[pos]; ok {
+ continue scanX
+ }
+
+ chunk, err := rw.region.Chunk(x, z)
+ switch err {
+ case nil:
+ case mcmap.NotAvailable:
+ continue scanX
+ default:
+ rw.guicbs.reportFail(fmt.Sprintf("Could not get chunk %d, %d: %s", x, z, err))
+ return
+ }
+
+ rw.Maptiles[pos], rw.Biotiles[pos], rw.bioCache[pos] = renderTile(chunk)
+ chunk.MarkUnused()
+
+ gdk.ThreadsLeave()
+ rw.redraw <- true
+ gdk.ThreadsEnter()
+ }
+ }
+ }
+
+ gdk.ThreadsLeave()
+ }
+}
+
+func (rw *RegionWrapper) SetRegion(region *mcmap.Region) {
+ if rw.RegionLoaded() {
+ rw.flushTiles()
+ }
+ rw.region = NewCachedRegion(region, cacheSize)
+
+ rw.tileUpdates <- true
+}
+
+func (rw *RegionWrapper) SetChunkBounds(startX, startZ, endX, endZ int) {
+ rw.startX = startX
+ rw.startZ = startZ
+ rw.endX = endX
+ rw.endZ = endZ
+}
+
+func (rw *RegionWrapper) SetTool(t Tool) { rw.tool = t }
+func (rw *RegionWrapper) SetBiome(bio mcmap.Biome) { rw.bio = bio }
+func (rw *RegionWrapper) SetFixSnowIce(b bool) { rw.fixSnowIce = b }
+
+func (rw *RegionWrapper) RegionLoaded() bool { return rw.region != nil }
+func (rw *RegionWrapper) ToolSingleClick() bool { return rw.tool.SingleClick() }
+
+func (rw *RegionWrapper) flushTiles() {
+ if err := rw.region.Flush(); err != nil {
+ rw.guicbs.reportFail(fmt.Sprintf("Error while flushing cache: %s", err))
+ return
+ }
+
+ gdk.ThreadsEnter()
+ for _, mt := range rw.Maptiles {
+ mt.Unref()
+ }
+ for _, bt := range rw.Biotiles {
+ bt.Unref()
+ }
+ gdk.ThreadsLeave()
+
+ rw.Maptiles = make(map[XZPos]*gdk.Pixmap)
+ rw.Biotiles = make(map[XZPos]*gdk.Pixmap)
+ rw.bioCache = make(map[XZPos][]mcmap.Biome)
+}
+
+func (rw *RegionWrapper) Save() {
+ gdk.ThreadsLeave()
+ rw.flushTiles()
+ gdk.ThreadsEnter()
+
+ if err := rw.region.Flush(); err != nil {
+ rw.guicbs.reportFail(fmt.Sprintf("Error while flushing cache: %s", err))
+ return
+ }
+ if err := rw.region.Region.Save(); err != nil {
+ rw.guicbs.reportFail(fmt.Sprintf("Error while saving: %s", err))
+ return
+ }
+}
+
+func (rw *RegionWrapper) UseTool(x, z int) {
+ gdk.ThreadsLeave()
+ defer gdk.ThreadsEnter()
+
+ if !rw.toolsEnabled {
+ return
+ }
+
+ if rw.tool.IsSlow() {
+ rw.toolsEnabled = false
+ rw.guicbs.setBusy(true)
+
+ go func() {
+ rw.tool.Do(rw.bio, rw, x, z)
+ rw.guicbs.setBusy(false)
+ rw.toolsEnabled = true
+
+ rw.redraw <- true
+ }()
+ } else {
+ rw.tool.Do(rw.bio, rw, x, z)
+ }
+}
+
+func (rw *RegionWrapper) GetBiomeAt(x, z int) (mcmap.Biome, bool) {
+ cx, cz, bx, bz := mcmap.BlockToChunk(x, z)
+ pos := XZPos{cx, cz}
+
+ if bc, ok := rw.bioCache[pos]; ok {
+ return bc[bz*mcmap.ChunkSizeXZ+bx], true
+ }
+
+ if !rw.RegionLoaded() {
+ return mcmap.BioUncalculated, false
+ }
+
+ chunk, err := rw.region.Chunk(cx, cz)
+ switch err {
+ case nil:
+ case mcmap.NotAvailable:
+ return mcmap.BioUncalculated, false
+ default:
+ rw.guicbs.reportFail(fmt.Sprintf("Error while getting chunk %d, %d: %s", cx, cz, err))
+ return mcmap.BioUncalculated, false
+ }
+
+ bc := make([]mcmap.Biome, mcmap.ChunkRectXZ)
+ i := 0
+ for z := 0; z < mcmap.ChunkSizeXZ; z++ {
+ for x := 0; x < mcmap.ChunkSizeXZ; x++ {
+ bc[i] = chunk.Biome(x, z)
+ i++
+ }
+ }
+ rw.bioCache[pos] = bc
+
+ return chunk.Biome(bx, bz), true
+}
+
+func fixFreeze(bx, bz int, chunk *mcmap.Chunk) (newcol *gdk.Color) {
+ for y := chunk.Height(bx, bz); y >= 0; y-- {
+ if blk := chunk.Block(bx, y, bz); blk.ID != mcmap.BlkAir {
+ if (blk.ID == mcmap.BlkStationaryWater) || (blk.ID == mcmap.BlkWater) {
+ blk.ID = mcmap.BlkIce
+ newcol = blockColors[mcmap.BlkIce]
+ } else if blockCanSnowIn[blk.ID] {
+ if yFix := y + 1; yFix < mcmap.ChunkSizeY {
+ blkFix := chunk.Block(bx, yFix, bz)
+ blkFix.ID = mcmap.BlkSnow
+ blkFix.Data = 0x0
+ newcol = blockColors[mcmap.BlkSnow]
+ }
+ }
+
+ break
+ }
+ }
+
+ return
+}
+
+func fixMelt(bx, bz int, chunk *mcmap.Chunk) (newcol *gdk.Color) {
+ for y := chunk.Height(bx, bz); y >= 0; y-- {
+ if blk := chunk.Block(bx, y, bz); blk.ID != mcmap.BlkAir {
+ if blk.ID == mcmap.BlkIce {
+ blk.ID = mcmap.BlkStationaryWater
+ blk.Data = 0x0
+ newcol = blockColors[mcmap.BlkStationaryWater]
+ } else if blk.ID == mcmap.BlkSnow {
+ blk.ID = mcmap.BlkAir
+ for y2 := y - 1; y2 >= 0; y2-- {
+ if col, ok := blockColors[chunk.Block(bx, y2, bz).ID]; ok {
+ newcol = col
+ break
+ }
+ }
+ }
+
+ break
+ }
+ }
+
+ return
+}
+
+func (rw *RegionWrapper) SetBiomeAt(x, z int, bio mcmap.Biome) {
+ cx, cz, bx, bz := mcmap.BlockToChunk(x, z)
+ pos := XZPos{cx, cz}
+
+ chunk, err := rw.region.Chunk(cx, cz)
+ switch err {
+ case nil:
+ case mcmap.NotAvailable:
+ return
+ default:
+ rw.guicbs.reportFail(fmt.Sprintf("Error while getting chunk %d, %d: %s", cx, cz, err))
+ return
+ }
+
+ chunk.SetBiome(bx, bz, bio)
+
+ var newcol *gdk.Color
+ if rw.fixSnowIce {
+ if coldBiome[bio] {
+ newcol = fixFreeze(bx, bz, chunk)
+ } else {
+ newcol = fixMelt(bx, bz, chunk)
+ }
+ }
+
+ chunk.MarkModified()
+
+ // Update cache
+ if bc, ok := rw.bioCache[pos]; ok {
+ bc[bz*mcmap.ChunkSizeXZ+bx] = bio
+ }
+
+ // Update tile
+ if biotile, ok := rw.Biotiles[pos]; ok {
+ gdk.ThreadsEnter()
+
+ drawable := biotile.GetDrawable()
+ gc := gdk.NewGC(drawable)
+ gc.SetRgbFgColor(bioColors[bio])
+ drawable.DrawRectangle(gc, true, bx*zoom, bz*zoom, zoom, zoom)
+
+ if newcol != nil {
+ drawable = rw.Maptiles[pos].GetDrawable()
+ gc = gdk.NewGC(drawable)
+ gc.SetRgbFgColor(newcol)
+ drawable.DrawRectangle(gc, true, bx*zoom, bz*zoom, zoom, zoom)
+ }
+
+ gdk.ThreadsLeave()
+ }
+}
+
+func (rw *RegionWrapper) UpdateTiles() {
+ rw.tileUpdates <- true
+}
+
+func NewRegionWrapper(redraw chan<- bool, guicbs GUICallbacks) *RegionWrapper {
+ rw := &RegionWrapper{
+ redraw: redraw,
+ tileUpdates: make(chan bool),
+ toolsEnabled: true,
+ guicbs: guicbs,
+ Maptiles: make(map[XZPos]*gdk.Pixmap),
+ Biotiles: make(map[XZPos]*gdk.Pixmap),
+ bioCache: make(map[XZPos][]mcmap.Biome),
+ }
+ go rw.tileUpdater()
+ return rw
+}