From 3f31751d69ee114076e055468fc42cba3e420a85 Mon Sep 17 00:00:00 2001 From: Kevin Chabowski Date: Sun, 18 Aug 2013 12:33:55 +0200 Subject: Restructured code. Most non-GUI code was moved out of mapwidget.go --- region_wrapper.go | 363 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 363 insertions(+) create mode 100644 region_wrapper.go (limited to 'region_wrapper.go') diff --git a/region_wrapper.go b/region_wrapper.go new file mode 100644 index 0000000..1139de5 --- /dev/null +++ b/region_wrapper.go @@ -0,0 +1,363 @@ +package main + +import ( + "fmt" + "github.com/kch42/gomcmap/mcmap" + "github.com/mattn/go-gtk/gdk" +) + +const cacheSize = 4 + +type RegionWrapper struct { + region *CachedRegion + + tileUpdates chan bool + + Maptiles map[XZPos]*gdk.Pixmap + Biotiles map[XZPos]*gdk.Pixmap + bioCache map[XZPos][]mcmap.Biome + + redraw chan<- bool + guicbs GUICallbacks + + toolsEnabled bool + tool Tool + + fixSnowIce bool + + bio mcmap.Biome + + startX, startZ, endX, endZ int +} + +func renderTile(chunk *mcmap.Chunk) (maptile, biotile *gdk.Pixmap, biocache []mcmap.Biome) { + maptile = emptyPixmap(tileSize, tileSize, 24) + mtDrawable := maptile.GetDrawable() + mtGC := gdk.NewGC(mtDrawable) + + biotile = emptyPixmap(tileSize, tileSize, 24) + btDrawable := biotile.GetDrawable() + btGC := gdk.NewGC(btDrawable) + + biocache = make([]mcmap.Biome, mcmap.ChunkRectXZ) + + i := 0 + for z := 0; z < mcmap.ChunkSizeXZ; z++ { + scanX: + for x := 0; x < mcmap.ChunkSizeXZ; x++ { + bio := chunk.Biome(x, z) + btGC.SetRgbFgColor(bioColors[bio]) + btDrawable.DrawRectangle(btGC, true, x*zoom, z*zoom, zoom, zoom) + + biocache[i] = bio + i++ + + for y := chunk.Height(x, z); y >= 0; y-- { + if col, ok := blockColors[chunk.Block(x, y, z).ID]; ok { + mtGC.SetRgbFgColor(col) + mtDrawable.DrawRectangle(mtGC, true, x*zoom, z*zoom, zoom, zoom) + continue scanX + } + } + + mtGC.SetRgbFgColor(gdk.NewColor("#ffffff")) + mtDrawable.DrawRectangle(mtGC, true, x*zoom, z*zoom, zoom, zoom) + } + } + + return +} + +func (rw *RegionWrapper) tileUpdater() { + for _ = range rw.tileUpdates { + todelete := make(map[XZPos]bool) + + for pos := range rw.Maptiles { + if (pos.X < rw.startX) || (pos.Z < rw.startZ) || (pos.X >= rw.endX) || (pos.Z >= rw.endZ) { + todelete[pos] = true + } + } + + gdk.ThreadsEnter() + for pos := range todelete { + if tile, ok := rw.Maptiles[pos]; ok { + tile.Unref() + delete(rw.Maptiles, pos) + } + + if tile, ok := rw.Biotiles[pos]; ok { + tile.Unref() + delete(rw.Biotiles, pos) + } + + if _, ok := rw.bioCache[pos]; ok { + delete(rw.bioCache, pos) + } + } + + if rw.region != nil { + for z := rw.startZ; z < rw.endZ; z++ { + scanX: + for x := rw.startX; x < rw.endX; x++ { + pos := XZPos{x, z} + + if _, ok := rw.Biotiles[pos]; ok { + continue scanX + } + + chunk, err := rw.region.Chunk(x, z) + switch err { + case nil: + case mcmap.NotAvailable: + continue scanX + default: + rw.guicbs.reportFail(fmt.Sprintf("Could not get chunk %d, %d: %s", x, z, err)) + return + } + + rw.Maptiles[pos], rw.Biotiles[pos], rw.bioCache[pos] = renderTile(chunk) + chunk.MarkUnused() + + gdk.ThreadsLeave() + rw.redraw <- true + gdk.ThreadsEnter() + } + } + } + + gdk.ThreadsLeave() + } +} + +func (rw *RegionWrapper) SetRegion(region *mcmap.Region) { + if rw.RegionLoaded() { + rw.flushTiles() + } + rw.region = NewCachedRegion(region, cacheSize) + + rw.tileUpdates <- true +} + +func (rw *RegionWrapper) SetChunkBounds(startX, startZ, endX, endZ int) { + rw.startX = startX + rw.startZ = startZ + rw.endX = endX + rw.endZ = endZ +} + +func (rw *RegionWrapper) SetTool(t Tool) { rw.tool = t } +func (rw *RegionWrapper) SetBiome(bio mcmap.Biome) { rw.bio = bio } +func (rw *RegionWrapper) SetFixSnowIce(b bool) { rw.fixSnowIce = b } + +func (rw *RegionWrapper) RegionLoaded() bool { return rw.region != nil } +func (rw *RegionWrapper) ToolSingleClick() bool { return rw.tool.SingleClick() } + +func (rw *RegionWrapper) flushTiles() { + if err := rw.region.Flush(); err != nil { + rw.guicbs.reportFail(fmt.Sprintf("Error while flushing cache: %s", err)) + return + } + + gdk.ThreadsEnter() + for _, mt := range rw.Maptiles { + mt.Unref() + } + for _, bt := range rw.Biotiles { + bt.Unref() + } + gdk.ThreadsLeave() + + rw.Maptiles = make(map[XZPos]*gdk.Pixmap) + rw.Biotiles = make(map[XZPos]*gdk.Pixmap) + rw.bioCache = make(map[XZPos][]mcmap.Biome) +} + +func (rw *RegionWrapper) Save() { + gdk.ThreadsLeave() + rw.flushTiles() + gdk.ThreadsEnter() + + if err := rw.region.Flush(); err != nil { + rw.guicbs.reportFail(fmt.Sprintf("Error while flushing cache: %s", err)) + return + } + if err := rw.region.Region.Save(); err != nil { + rw.guicbs.reportFail(fmt.Sprintf("Error while saving: %s", err)) + return + } +} + +func (rw *RegionWrapper) UseTool(x, z int) { + gdk.ThreadsLeave() + defer gdk.ThreadsEnter() + + if !rw.toolsEnabled { + return + } + + if rw.tool.IsSlow() { + rw.toolsEnabled = false + rw.guicbs.setBusy(true) + + go func() { + rw.tool.Do(rw.bio, rw, x, z) + rw.guicbs.setBusy(false) + rw.toolsEnabled = true + + rw.redraw <- true + }() + } else { + rw.tool.Do(rw.bio, rw, x, z) + } +} + +func (rw *RegionWrapper) GetBiomeAt(x, z int) (mcmap.Biome, bool) { + cx, cz, bx, bz := mcmap.BlockToChunk(x, z) + pos := XZPos{cx, cz} + + if bc, ok := rw.bioCache[pos]; ok { + return bc[bz*mcmap.ChunkSizeXZ+bx], true + } + + if !rw.RegionLoaded() { + return mcmap.BioUncalculated, false + } + + chunk, err := rw.region.Chunk(cx, cz) + switch err { + case nil: + case mcmap.NotAvailable: + return mcmap.BioUncalculated, false + default: + rw.guicbs.reportFail(fmt.Sprintf("Error while getting chunk %d, %d: %s", cx, cz, err)) + return mcmap.BioUncalculated, false + } + + bc := make([]mcmap.Biome, mcmap.ChunkRectXZ) + i := 0 + for z := 0; z < mcmap.ChunkSizeXZ; z++ { + for x := 0; x < mcmap.ChunkSizeXZ; x++ { + bc[i] = chunk.Biome(x, z) + i++ + } + } + rw.bioCache[pos] = bc + + return chunk.Biome(bx, bz), true +} + +func fixFreeze(bx, bz int, chunk *mcmap.Chunk) (newcol *gdk.Color) { + for y := chunk.Height(bx, bz); y >= 0; y-- { + if blk := chunk.Block(bx, y, bz); blk.ID != mcmap.BlkAir { + if (blk.ID == mcmap.BlkStationaryWater) || (blk.ID == mcmap.BlkWater) { + blk.ID = mcmap.BlkIce + newcol = blockColors[mcmap.BlkIce] + } else if blockCanSnowIn[blk.ID] { + if yFix := y + 1; yFix < mcmap.ChunkSizeY { + blkFix := chunk.Block(bx, yFix, bz) + blkFix.ID = mcmap.BlkSnow + blkFix.Data = 0x0 + newcol = blockColors[mcmap.BlkSnow] + } + } + + break + } + } + + return +} + +func fixMelt(bx, bz int, chunk *mcmap.Chunk) (newcol *gdk.Color) { + for y := chunk.Height(bx, bz); y >= 0; y-- { + if blk := chunk.Block(bx, y, bz); blk.ID != mcmap.BlkAir { + if blk.ID == mcmap.BlkIce { + blk.ID = mcmap.BlkStationaryWater + blk.Data = 0x0 + newcol = blockColors[mcmap.BlkStationaryWater] + } else if blk.ID == mcmap.BlkSnow { + blk.ID = mcmap.BlkAir + for y2 := y - 1; y2 >= 0; y2-- { + if col, ok := blockColors[chunk.Block(bx, y2, bz).ID]; ok { + newcol = col + break + } + } + } + + break + } + } + + return +} + +func (rw *RegionWrapper) SetBiomeAt(x, z int, bio mcmap.Biome) { + cx, cz, bx, bz := mcmap.BlockToChunk(x, z) + pos := XZPos{cx, cz} + + chunk, err := rw.region.Chunk(cx, cz) + switch err { + case nil: + case mcmap.NotAvailable: + return + default: + rw.guicbs.reportFail(fmt.Sprintf("Error while getting chunk %d, %d: %s", cx, cz, err)) + return + } + + chunk.SetBiome(bx, bz, bio) + + var newcol *gdk.Color + if rw.fixSnowIce { + if coldBiome[bio] { + newcol = fixFreeze(bx, bz, chunk) + } else { + newcol = fixMelt(bx, bz, chunk) + } + } + + chunk.MarkModified() + + // Update cache + if bc, ok := rw.bioCache[pos]; ok { + bc[bz*mcmap.ChunkSizeXZ+bx] = bio + } + + // Update tile + if biotile, ok := rw.Biotiles[pos]; ok { + gdk.ThreadsEnter() + + drawable := biotile.GetDrawable() + gc := gdk.NewGC(drawable) + gc.SetRgbFgColor(bioColors[bio]) + drawable.DrawRectangle(gc, true, bx*zoom, bz*zoom, zoom, zoom) + + if newcol != nil { + drawable = rw.Maptiles[pos].GetDrawable() + gc = gdk.NewGC(drawable) + gc.SetRgbFgColor(newcol) + drawable.DrawRectangle(gc, true, bx*zoom, bz*zoom, zoom, zoom) + } + + gdk.ThreadsLeave() + } +} + +func (rw *RegionWrapper) UpdateTiles() { + rw.tileUpdates <- true +} + +func NewRegionWrapper(redraw chan<- bool, guicbs GUICallbacks) *RegionWrapper { + rw := &RegionWrapper{ + redraw: redraw, + tileUpdates: make(chan bool), + toolsEnabled: true, + guicbs: guicbs, + Maptiles: make(map[XZPos]*gdk.Pixmap), + Biotiles: make(map[XZPos]*gdk.Pixmap), + bioCache: make(map[XZPos][]mcmap.Biome), + } + go rw.tileUpdater() + return rw +} -- cgit v1.2.3-54-g00ecf