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#ifndef _nebula2_bmp_h_
#define _nebula2_bmp_h_
#include <stdio.h>
#include <stdint.h>
#include "color.h"
typedef struct {
int32_t width, height;
size_t line_padding;
size_t line_left;
FILE* fh;
} bmp_write_handle_t;
extern bmp_write_handle_t* bmp_create(const char* fn, int32_t width, int32_t height);
extern int bmp_write_pixel(bmp_write_handle_t* bmph, color_t col);
extern void bmp_destroy(bmp_write_handle_t* bmph);
#endif
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