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path: root/src/ldo.js
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/*jshint esversion: 6 */
"use strict";

const assert         = require('assert');

const lua            = require('./lua.js');
const lobject        = require('./lobject.js');
const lstate         = require('./lstate.js');
const llimit         = require('./llimit.js');
const ltm            = require('./ltm.js');
const lvm            = require('./lvm.js');
const lfunc          = require('./lfunc.js');
const BytecodeParser = require('./lundump.js');
const ldebug         = require('./ldebug.js');
const CT             = lua.constant_types;
const TS             = lua.thread_status;
const LUA_MULTRET    = lua.LUA_MULTRET;
const TValue         = lobject.TValue;

const nil            = new TValue(CT.LUA_TNIL, null);

const seterrorobj = function(L, errcode, oldtop) {
    switch (errcode) {
        case TS.LUA_ERRMEM: {
            L.stack[oldtop] = new TValue(CT.LUA_TLNGSTR, "not enough memory");
            break;
        }
        case TS.LUA_ERRERR: {
            L.stack[oldtop] = new TValue(CT.LUA_TLNGSTR, "error in error handling");
        }
        default: {
            L.stack[oldtop] = L.stack[L.top - 1];
        }
    }

    L.top = oldtop + 1;
};

/*
** Prepares a function call: checks the stack, creates a new CallInfo
** entry, fills in the relevant information, calls hook if needed.
** If function is a JS function, does the call, too. (Otherwise, leave
** the execution ('luaV_execute') to the caller, to allow stackless
** calls.) Returns true iff function has been executed (JS function).
*/
const luaD_precall = function(L, off, nresults) {
    let func = L.stack[off];
    let ci;

    switch(func.type) {
        case CT.LUA_TCCL:
        case CT.LUA_TLCF: {
            let f = func.type === CT.LUA_TCCL ? func.f : func.value;

            // next_ci
            if (L.ci.next) {
                L.ci = L.ci.next;
                ci = L.ci;
            } else {
                ci = new lstate.CallInfo(off);
                L.ci.next = ci;
                ci.previous = L.ci;
                ci.next = null;

                L.ci = ci;
                L.ciOff++;
            }

            ci.nresults = nresults;
            ci.func = func;
            ci.funcOff = off;
            ci.top = L.top + lua.LUA_MINSTACK;
            ci.callstatus = 0;
            // TODO: hook
            let n = f(L); /* do the actual call */

            assert(n < L.top - L.ci.funcOff, "not enough elements in the stack");
            
            luaD_poscall(L, ci, L.top - n, n);

            return true;
            break;
        }
        case CT.LUA_TLCL: {
            let p = func.p;
            let n = L.top - off - 1;
            let fsize = p.maxstacksize;
            let base;

            if (p.is_vararg) {
                base = adjust_varargs(L, p, n);
            } else {
                for (; n < p.numparams; n++)
                    L.stack[L.top++] = nil; // complete missing arguments
                base = off + 1;
            }

            // next_ci
            if (L.ci.next) {
                L.ci = L.ci.next;
                ci = L.ci;
            } else {
                ci = new lstate.CallInfo(off);
                L.ci.next = ci;
                ci.previous = L.ci;
                ci.next = null;

                L.ci = ci;
                L.ciOff++;
            }
            ci.nresults = nresults;
            ci.func = func;
            ci.funcOff = off;
            ci.u.l.base = base;
            ci.top = base + fsize;
            L.top = ci.top;
            ci.u.l.savedpc = p.code;
            ci.pcOff = 0;
            ci.callstatus = lstate.CIST_LUA;

            return false;
        }
        default:
            tryfuncTM(L, off, func);
            return luaD_precall(L, off, nresults);
    }
};

const luaD_poscall = function(L, ci, firstResult, nres) {
    let wanted = ci.nresults;
    let res = ci.funcOff;
    L.ci = ci.previous;
    L.ciOff--;
    return moveresults(L, firstResult, res, nres, wanted);
};

const moveresults = function(L, firstResult, res, nres, wanted) {
    switch (wanted) {
        case 0:
            break;
        case 1: {
            if (nres === 0)
                firstResult = nil;
            L.stack[res] = L.stack[firstResult];
            break;
        }
        case LUA_MULTRET: {
            for (let i = 0; i < nres; i++)
                L.stack[res + i] = L.stack[firstResult + i];
            L.top = res + nres;
            return false;
        }
        default: {
            let i;
            if (wanted <= nres) {
                for (i = 0; i < wanted; i++) {
                    L.stack[res + i] = L.stack[firstResult + i];
                }
            } else {
                for (i = 0; i < nres; i++)
                    L.stack[res + i] = L.stack[firstResult + i];
                for (; i < wanted; i++)
                    L.stack[res + i] = nil;
            }
            break;
        }
    }

    L.top = res + wanted; /* top points after the last result */
    return true;
};

const adjust_varargs = function(L, p, actual) {
    let nfixargs = p.numparams;
    /* move fixed parameters to final position */
    let fixed = L.top - actual; /* first fixed argument */
    let base = L.top; /* final position of first argument */

    let i;
    for (i = 0; i < nfixargs && i < actual; i++) {
        L.stack[L.top++] = L.stack[fixed + i];
        L.stack[fixed + i] = nil;
    }

    for (; i < nfixargs; i++)
        L.stack[L.top++] = nil;

    return base;
};

const tryfuncTM = function(L, off, func) {
    let tm = ltm.luaT_gettmbyobj(L, func, ltm.TMS.TM_CALL);
    if (!tm.ttisfunction(tm))
        ldebug.luaG_typeerror(L, func, "call");
    /* Open a hole inside the stack at 'func' */
    for (let p = L.top; p > off; p--)
        L.stack[p] = L.stack[p-1];
    L.top++; /* slot ensured by caller */
    L.stack[off] = tm; /* tag method is the new function to be called */       
};

/*
** Check appropriate error for stack overflow ("regular" overflow or
** overflow while handling stack overflow). If 'nCalls' is larger than
** LUAI_MAXCCALLS (which means it is handling a "regular" overflow) but
** smaller than 9/8 of LUAI_MAXCCALLS, does not report an error (to
** allow overflow handling to work)
*/
const stackerror = function(L) {
    if (L.nCcalls === llimit.LUAI_MAXCCALLS)
        ldebug.luaG_runerror(L, "JS stack overflow");
    else if (L.nCcalls >= llimit.LUAI_MAXCCALLS + (llimit.LUAI_MAXCCALLS >> 3))
        luaD_throw(L, TS.LUA_ERRERR);  /* error while handing stack error */
};

/*
** Call a function (JS or Lua). The function to be called is at func.
** The arguments are on the stack, right after the function.
** When returns, all the results are on the stack, starting at the original
** function position.
*/
const luaD_call = function(L, off, nResults) {
    if (++L.nCcalls >= llimit.LUAI_MAXCCALLS)
        stackerror(L);
    if (!luaD_precall(L, off, nResults))
        lvm.luaV_execute(L);
    L.nCcalls--;
};

const luaD_throw = function(L, errcode) {
    if (L.errorJmp) {  /* thread has an error handler? */
        L.errorJmp.status = errcode;  /* set status */
        throw L.errorJmp;
    } else {  /* thread has no error handler */
        let g = L.l_G;
        L.status = errcode;  /* mark it as dead */
        if (g.mainthread.errorJmp) {  /* main thread has a handler? */
            g.mainthread.stack[g.mainthread.top++] = L.stack[L.top - 1];  /* copy error obj. */
            luaD_throw(g.mainthread, errcode);  /* re-throw in main thread */
        } else {  /* no handler at all; abort */
            if (g.panic) {  /* panic function? */
                seterrorobj(L, errcode, L.top);  /* assume EXTRA_STACK */
                if (L.ci.top < L.top)
                    L.ci.top = L.top;  /* pushing msg. can break this invariant */
                g.panic(L);  /* call panic function (last chance to jump out) */
            }
            throw new Error(`Aborted ${errcode}`);
        }
    }
};

const luaD_rawrunprotected = function(L, f, ud) {
    let oldnCcalls = L.nCcalls;
    let lj = { // TODO: necessary when using try/catch ? (ldo.c:47-52)
        status: TS.LUA_OK,
        previous: L.errorJmp /* chain new error handler */
    };
    L.errorJmp = lj;

    try {
        f(L, ud);
    } catch (e) {
        if (lj.status == 0) lj.status = -1;
    }

    L.errorJmp = lj.previous;
    L.nCcalls = oldnCcalls;

    return lj.status;

};

const luaD_pcall = function(L, func, u, old_top, ef) {
    let old_ci = L.ci;
    // TODO: lu_byte old_allowhooks = L->allowhook;
    let old_nny = L.nny;
    let old_errfunc = L.errfunc;
    L.errfunc = ef;

    let status = luaD_rawrunprotected(L, func, u);

    if (status !== TS.LUA_OK) {
        lfunc.luaF_close(L, old_top);
        seterrorobj(L, status, old_top);
        L.ci = old_ci;
        // TODO: L->allowhook = old_allowhooks;
        L.nny = old_nny;
    }

    L.errfunc = old_errfunc;

    return status;
};

/*
** Similar to 'luaD_call', but does not allow yields during the call
*/
const luaD_callnoyield = function(L, off, nResults) {
  L.nny++;
  luaD_call(L, off, nResults);
  L.nny--;
};

// TODO: since we only handle binary, no need for a reader or mode
const f_parser = function(L, data) {
    let p = new BytecodeParser(data);
    let cl = p.luaU_undump(L);

    assert(cl.nupvalues == cl.p.upvalues.length);

    lfunc.luaF_initupvals(L, cl);
};

const luaD_protectedparser = function(L, data, name) {
    L.nny++;

    let status = luaD_pcall(L, f_parser, data, L.top, L.errfunc);

    L.nny--;

    return status;
};

module.exports.nil                  = nil;
module.exports.luaD_precall         = luaD_precall;
module.exports.luaD_poscall         = luaD_poscall;
module.exports.moveresults          = moveresults;
module.exports.adjust_varargs       = adjust_varargs;
module.exports.tryfuncTM            = tryfuncTM;
module.exports.stackerror           = stackerror;
module.exports.luaD_call            = luaD_call;
module.exports.luaD_callnoyield     = luaD_callnoyield;
module.exports.luaD_pcall           = luaD_pcall;
module.exports.luaD_throw           = luaD_throw;
module.exports.luaD_rawrunprotected = luaD_rawrunprotected;
module.exports.luaD_protectedparser = luaD_protectedparser;