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package main
import (
"fmt"
"os"
"path"
"runtime"
)
func allMaps() map[string]string {
savesDir := ""
switch runtime.GOOS {
case "linux":
savesDir = fmt.Sprintf("%s/.minecraft/saves", os.Getenv("HOME"))
case "darwin":
savesDir = fmt.Sprintf("%s/Library/Application Support/minecraft/saves", os.Getenv("HOME"))
case "windows":
savesDir = fmt.Sprintf(`%s\.minecraft\saves`, os.Getenv("appdata"))
default:
return nil
}
f, err := os.Open(savesDir)
if err != nil {
return nil
}
defer f.Close()
fi, err := f.Stat()
if (err != nil) || (!fi.IsDir()) {
return nil
}
infos, err := f.Readdir(-1)
if err != nil {
return nil
}
maps := make(map[string]string)
for _, info := range infos {
if !info.IsDir() {
continue
}
p := path.Join(savesDir, info.Name())
leveldat := path.Join(p, "level.dat")
fi, err := os.Stat(leveldat)
if (err != nil) || (!fi.Mode().IsRegular()) {
continue
}
maps[info.Name()] = leveldat
}
return maps
}
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