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author | Kevin Chabowski <kevin@kch42.de> | 2013-09-19 00:52:20 +0200 |
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committer | Kevin Chabowski <kevin@kch42.de> | 2013-09-19 00:52:20 +0200 |
commit | a7a310f4ddd89826355661ad4a2f560ae5ca42eb (patch) | |
tree | 139781223e8ae67a6ba09df4ce1b9cc8722f4a35 /LICENSE | |
parent | eb4e07103adf990f664417198db5b8792f1f8449 (diff) | |
download | biomed-a7a310f4ddd89826355661ad4a2f560ae5ca42eb.tar.gz biomed-a7a310f4ddd89826355661ad4a2f560ae5ca42eb.tar.bz2 biomed-a7a310f4ddd89826355661ad4a2f560ae5ca42eb.zip |
Fixed bug in fix{Freeze,Melt}
Since glass does not reduce the light level the height map does not
give us the highest non-air block, if that block is glass, because the
height map saves the block with the highest Y value that could get full
sunlight.
This will slow down fixing the weather conditions, but now snow can not
fall through glass.
Diffstat (limited to 'LICENSE')
0 files changed, 0 insertions, 0 deletions