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author | Kevin Chabowski <kevin@kch42.de> | 2013-09-20 00:10:39 +0200 |
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committer | Kevin Chabowski <kevin@kch42.de> | 2013-09-20 00:10:39 +0200 |
commit | 75ee4c47af30002a5c3513696f2ae1c728f16979 (patch) | |
tree | ed3f1c31c17a839f5e62a1e24aa0e8508bde53ac | |
parent | a7a310f4ddd89826355661ad4a2f560ae5ca42eb (diff) | |
download | biomed-75ee4c47af30002a5c3513696f2ae1c728f16979.tar.gz biomed-75ee4c47af30002a5c3513696f2ae1c728f16979.tar.bz2 biomed-75ee4c47af30002a5c3513696f2ae1c728f16979.zip |
Added hint to minecraft-1.7 branch to the README
-rw-r--r-- | README.markdown | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/README.markdown b/README.markdown index dda5a90..70a3621 100644 --- a/README.markdown +++ b/README.markdown @@ -16,6 +16,14 @@ If you want biomed to fix snow and ice (melt away for warm biomes, add for cold If you are done, click `File > Save`. +## Minecraft 1.7 + +The first snapshots for Minecraft 1.7 are out and introduce a ton of new biomes. biomed can handle these, but currently not with the "official" version. + +This Git repository contains a `minecraft-1.7` branch that contains these changes. If you want to try these out, you'll need to checkout the `minecraft-1.7` branch and (re-)compile biomed, which is done by running `go build` in the biomed directory. + +I will not merge these changes into master before Minecraft 1.7 is released, since biomed versions from master should work with the currently official Minecraft release and I don't know how Minecraft will handle unknown biomes. + ## WARNING Although everything seems to work, please make a backup of your maps, just in case. |