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/*jshint esversion: 6 */
"use strict";
const LUA_MULTRET = require('./lua.js').LUA_MULTRET;
class CallInfo {
constructor(funcOff, func, top, base, previous, next) {
this.func = func;
this.funcOff = funcOff;
this.top = top;
this.previous = previous;
this.next = next;
this.pcOff = 0;
this.u = {
l: {
base: base,
savedpc: []
}
};
this.nresults = 0;
this.callstatus = 0;
}
}
class lua_State {
constructor(cl) {
this.top = 1;
this.ci = new CallInfo(0, cl, 1, 1, null, null);
this.ci.u.l.savedpc = cl.p.code;
this.ci.nresults = LUA_MULTRET;
this.ciOff = 0;
this.stack = [
cl
];
this.openupval = [];
}
}
module.exports = {
lua_State: lua_State,
CallInfo: CallInfo,
CIST_OAH: (1<<0), /* original value of 'allowhook' */
CIST_LUA: (1<<1), /* call is running a Lua function */
CIST_HOOKED: (1<<2), /* call is running a debug hook */
CIST_FRESH: (1<<3), /* call is running on a fresh invocation of luaV_execute */
CIST_YPCALL: (1<<4), /* call is a yieldable protected call */
CIST_TAIL: (1<<5), /* call was tail called */
CIST_HOOKYIELD: (1<<6), /* last hook called yielded */
CIST_LEQ: (1<<7), /* using __lt for __le */
CIST_FIN: (1<<8) /* call is running a finalizer */
};
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