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|
/*jshint esversion: 6 */
"use strict";
const assert = require('assert');
const BytecodeParser = require('./lundump.js');
const lapi = require('./lapi.js');
const ldebug = require('./ldebug.js');
const lfunc = require('./lfunc.js');
const llex = require('./llex.js');
const llimit = require('./llimit.js');
const lobject = require('./lobject.js');
const lparser = require('./lparser.js');
const lstate = require('./lstate.js');
const ltm = require('./ltm.js');
const lua = require('./lua.js');
const lvm = require('./lvm.js');
const CT = lua.constant_types;
const TS = lua.thread_status;
const LUA_MULTRET = lua.LUA_MULTRET;
const TValue = lobject.TValue;
const seterrorobj = function(L, errcode, oldtop) {
switch (errcode) {
case TS.LUA_ERRMEM: {
L.stack[oldtop] = L.l_G.intern(lua.to_luastring("not enough memory"));
break;
}
case TS.LUA_ERRERR: {
L.stack[oldtop] = L.l_G.intern(lua.to_luastring("error in error handling"));
break;
}
default: {
L.stack[oldtop] = L.stack[L.top - 1];
}
}
L.top = oldtop + 1;
};
/*
** Prepares a function call: checks the stack, creates a new CallInfo
** entry, fills in the relevant information, calls hook if needed.
** If function is a JS function, does the call, too. (Otherwise, leave
** the execution ('luaV_execute') to the caller, to allow stackless
** calls.) Returns true iff function has been executed (JS function).
*/
const luaD_precall = function(L, off, nresults) {
let func = L.stack[off];
let ci;
switch(func.type) {
case CT.LUA_TCCL:
case CT.LUA_TLCF: {
let f = func.type === CT.LUA_TCCL ? func.f : func.value;
// next_ci
if (L.ci.next) {
L.ci = L.ci.next;
ci = L.ci;
} else {
ci = new lstate.CallInfo(off);
L.ci.next = ci;
ci.previous = L.ci;
ci.next = null;
L.ci = ci;
L.ciOff++;
}
ci.nresults = nresults;
ci.func = func;
ci.funcOff = off;
ci.top = L.top + lua.LUA_MINSTACK;
ci.callstatus = 0;
// TODO: hook
let n = f(L); /* do the actual call */
assert(n < L.top - L.ci.funcOff, "not enough elements in the stack");
luaD_poscall(L, ci, L.top - n, n);
return true;
}
case CT.LUA_TLCL: {
let p = func.p;
let n = L.top - off - 1;
let fsize = p.maxstacksize;
let base;
if (p.is_vararg) {
base = adjust_varargs(L, p, n);
} else {
for (; n < p.numparams; n++)
L.stack[L.top++] = new TValue(CT.LUA_TNIL, null); // complete missing arguments
base = off + 1;
}
// next_ci
if (L.ci.next) {
L.ci = L.ci.next;
ci = L.ci;
} else {
ci = new lstate.CallInfo(off);
L.ci.next = ci;
ci.previous = L.ci;
ci.next = null;
L.ci = ci;
L.ciOff++;
}
ci.nresults = nresults;
ci.func = func;
ci.funcOff = off;
ci.u.l.base = base;
ci.top = base + fsize;
L.top = ci.top;
ci.u.l.savedpc = p.code;
ci.pcOff = 0;
ci.callstatus = lstate.CIST_LUA;
return false;
}
default:
tryfuncTM(L, off, func);
return luaD_precall(L, off, nresults);
}
};
const luaD_poscall = function(L, ci, firstResult, nres) {
let wanted = ci.nresults;
let res = ci.funcOff;
L.ci = ci.previous;
L.ciOff--;
return moveresults(L, firstResult, res, nres, wanted);
};
const moveresults = function(L, firstResult, res, nres, wanted) {
switch (wanted) {
case 0:
break;
case 1: {
if (nres === 0)
L.stack[firstResult] = lobject.luaO_nilobject;
L.stack[res] = L.stack[firstResult];
break;
}
case LUA_MULTRET: {
for (let i = 0; i < nres; i++)
L.stack[res + i] = L.stack[firstResult + i];
L.top = res + nres;
return false;
}
default: {
let i;
if (wanted <= nres) {
for (i = 0; i < wanted; i++) {
L.stack[res + i] = L.stack[firstResult + i];
}
} else {
for (i = 0; i < nres; i++)
L.stack[res + i] = L.stack[firstResult + i];
for (; i < wanted; i++)
L.stack[res + i] = new TValue(CT.LUA_TNIL, null);
}
break;
}
}
L.top = res + wanted; /* top points after the last result */
return true;
};
const adjust_varargs = function(L, p, actual) {
let nfixargs = p.numparams;
/* move fixed parameters to final position */
let fixed = L.top - actual; /* first fixed argument */
let base = L.top; /* final position of first argument */
let i;
for (i = 0; i < nfixargs && i < actual; i++) {
L.stack[L.top++] = L.stack[fixed + i];
L.stack[fixed + i] = new TValue(CT.LUA_TNIL, null);
}
for (; i < nfixargs; i++)
L.stack[L.top++] = new TValue(CT.LUA_TNIL, null);
return base;
};
const tryfuncTM = function(L, off, func) {
let tm = ltm.luaT_gettmbyobj(L, func, ltm.TMS.TM_CALL);
if (!tm.ttisfunction(tm))
ldebug.luaG_typeerror(L, func, "call");
/* Open a hole inside the stack at 'func' */
for (let p = L.top; p > off; p--)
L.stack[p] = L.stack[p-1];
L.top++; /* slot ensured by caller */
L.stack[off] = tm; /* tag method is the new function to be called */
};
/*
** Check appropriate error for stack overflow ("regular" overflow or
** overflow while handling stack overflow). If 'nCalls' is larger than
** LUAI_MAXCCALLS (which means it is handling a "regular" overflow) but
** smaller than 9/8 of LUAI_MAXCCALLS, does not report an error (to
** allow overflow handling to work)
*/
const stackerror = function(L) {
if (L.nCcalls === llimit.LUAI_MAXCCALLS)
ldebug.luaG_runerror(L, "JS stack overflow");
else if (L.nCcalls >= llimit.LUAI_MAXCCALLS + (llimit.LUAI_MAXCCALLS >> 3))
luaD_throw(L, TS.LUA_ERRERR); /* error while handing stack error */
};
/*
** Call a function (JS or Lua). The function to be called is at func.
** The arguments are on the stack, right after the function.
** When returns, all the results are on the stack, starting at the original
** function position.
*/
const luaD_call = function(L, off, nResults) {
if (++L.nCcalls >= llimit.LUAI_MAXCCALLS)
stackerror(L);
if (!luaD_precall(L, off, nResults))
lvm.luaV_execute(L);
L.nCcalls--;
};
const luaD_throw = function(L, errcode) {
if (L.errorJmp) { /* thread has an error handler? */
L.errorJmp.status = errcode; /* set status */
throw L.errorJmp;
} else { /* thread has no error handler */
let g = L.l_G;
L.status = errcode; /* mark it as dead */
if (g.mainthread.errorJmp) { /* main thread has a handler? */
g.mainthread.stack[g.mainthread.top++] = L.stack[L.top - 1]; /* copy error obj. */
luaD_throw(g.mainthread, errcode); /* re-throw in main thread */
} else { /* no handler at all; abort */
if (g.panic) { /* panic function? */
seterrorobj(L, errcode, L.top); /* assume EXTRA_STACK */
if (L.ci.top < L.top)
L.ci.top = L.top; /* pushing msg. can break this invariant */
g.panic(L); /* call panic function (last chance to jump out) */
}
throw new Error(`Aborted ${errcode}`);
}
}
};
const luaD_rawrunprotected = function(L, f, ud) {
let oldnCcalls = L.nCcalls;
let lj = { // TODO: necessary when using try/catch ? (ldo.c:47-52)
status: TS.LUA_OK,
previous: L.errorJmp /* chain new error handler */
};
L.errorJmp = lj;
try {
f(L, ud);
} catch (e) {
if (lj.status === 0) lj.status = -1;
}
L.errorJmp = lj.previous;
L.nCcalls = oldnCcalls;
return lj.status;
};
/*
** Completes the execution of an interrupted C function, calling its
** continuation function.
*/
const finishCcall = function(L, status) {
let ci = L.ci;
/* must have a continuation and must be able to call it */
assert(ci.u.c.k !== null && L.nny === 0);
/* error status can only happen in a protected call */
assert(ci.callstatus & lstate.CIST_YPCALL || status === TS.LUA_YIELD);
if (ci.callstatus & TS.CIST_YPCALL) { /* was inside a pcall? */
ci.callstatus &= ~TS.CIST_YPCALL; /* continuation is also inside it */
L.errfunc = ci.u.c.old_errfunc; /* with the same error function */
}
/* finish 'lua_callk'/'lua_pcall'; CIST_YPCALL and 'errfunc' already
handled */
if (ci.nresults === LUA_MULTRET && L.ci.top < L.top) L.ci.top = L.top;
let n = ci.u.c.k(L, status, ci.u.c.ctx); /* call continuation function */
assert(n < (L.top - L.ci.funcOff), "not enough elements in the stack");
luaD_poscall(L, ci, L.top - n, n); /* finish 'luaD_precall' */
};
/*
** Executes "full continuation" (everything in the stack) of a
** previously interrupted coroutine until the stack is empty (or another
** interruption long-jumps out of the loop). If the coroutine is
** recovering from an error, 'ud' points to the error status, which must
** be passed to the first continuation function (otherwise the default
** status is LUA_YIELD).
*/
const unroll = function(L, ud) {
if (ud !== null) /* error status? */
finishCcall(L, ud); /* finish 'lua_pcallk' callee */
while (L.ci !== L.base_ci) { /* something in the stack */
if (!(L.ci.callstatus & lstate.CIST_LUA)) /* C function? */
finishCcall(L, lstate.LUA_YIELD); /* complete its execution */
else { /* Lua function */
lvm.luaV_finishOp(L); /* finish interrupted instruction */
lvm.luaV_execute(L); /* execute down to higher C 'boundary' */
}
}
};
/*
** Try to find a suspended protected call (a "recover point") for the
** given thread.
*/
const findpcall = function(L) {
for (let ci = L.ci; ci !== null; ci = ci.previous) { /* search for a pcall */
if (ci.callstatus & lstate.CIST_YPCALL)
return ci;
}
return null; /* no pending pcall */
};
/*
** Recovers from an error in a coroutine. Finds a recover point (if
** there is one) and completes the execution of the interrupted
** 'luaD_pcall'. If there is no recover point, returns zero.
*/
const recover = function(L, status) {
let ci = findpcall(L);
if (ci === null) return 0; /* no recovery point */
/* "finish" luaD_pcall */
let oldtop = L.stack[ci.extra];
lfunc.luaF_close(L, oldtop);
seterrorobj(L, status, oldtop);
L.ci = ci;
L.allowhook = ci.callstatus & lstate.CIST_OAH; /* restore original 'allowhook' */
L.nny = 0; /* should be zero to be yieldable */
L.errfunc = ci.u.c.old_errfunc;
return 1; /* continue running the coroutine */
};
/*
** Signal an error in the call to 'lua_resume', not in the execution
** of the coroutine itself. (Such errors should not be handled by any
** coroutine error handler and should not kill the coroutine.)
*/
const resume_error = function(L, msg, narg) {
L.top -= narg; /* remove args from the stack */
L.stack[L.top++] = L.l_G.intern(lua.to_luastring(msg)); /* push error message */
assert(L.top <= L.ci.top, "stack overflow");
return TS.LUA_ERRRUN;
};
/*
** Do the work for 'lua_resume' in protected mode. Most of the work
** depends on the status of the coroutine: initial state, suspended
** inside a hook, or regularly suspended (optionally with a continuation
** function), plus erroneous cases: non-suspended coroutine or dead
** coroutine.
*/
const resume = function(L, n) {
let firstArg = L.top - n; /* first argument */
let ci = L.ci;
if (L.status === TS.LUA_OK) { /* starting a coroutine? */
if (!luaD_precall(L, firstArg - 1, lua.LUA_MULTRET)) /* Lua function? */
lvm.luaV_execute(L); /* call it */
} else { /* resuming from previous yield */
assert(L.status === TS.LUA_YIELD);
L.status = TS.LUA_OK; /* mark that it is running (again) */
ci.funcOff = ci.extra;
ci.func = L.stack[ci.funcOff];
if (ci.callstatus & lstate.CIST_LUA) /* yielded inside a hook? */
lvm.luaV_execute(L); /* just continue running Lua code */
else { /* 'common' yield */
if (ci.u.c.k !== null) { /* does it have a continuation function? */
n = ci.u.c.k(L, TS.LUA_YIELD, ci.u.c.ctx); /* call continuation */
assert(n < (L.top - L.ci.funcOff), "not enough elements in the stack");
firstArg = L.top - n; /* yield results come from continuation */
}
luaD_poscall(L, ci, firstArg, n); /* finish 'luaD_precall' */
}
unroll(L, null); /* run continuation */
}
};
const lua_resume = function(L, from, nargs) {
let oldnny = L.nny; /* save "number of non-yieldable" calls */
if (L.status === TS.LUA_OK) { /* may be starting a coroutine */
if (L.ci !== L.base_ci) /* not in base level? */
return resume_error(L, "cannot resume non-suspended coroutine", nargs);
} else if (L.status !== TS.LUA_YIELD)
return resume_error(L, "cannot resume dead coroutine", nargs);
L.nCcalls = from ? from.nCcalls + 1 : 1;
if (L.nCcalls >= llimit.LUAI_MAXCCALLS)
return resume_error(L, "JS stack overflow", nargs);
L.nny = 0; /* allow yields */
assert((L.status === TS.LUA_OK ? nargs + 1: nargs) < (L.top - L.ci.funcOff),
"not enough elements in the stack");
let status = luaD_rawrunprotected(L, resume, nargs);
if (status === -1) /* error calling 'lua_resume'? */
status = TS.LUA_ERRRUN;
else { /* continue running after recoverable errors */
while (status > TS.LUA_YIELD && recover(L, status)) {
/* unroll continuation */
status = luaD_rawrunprotected(L, unroll, status);
}
if (status > TS.LUA_YIELD) { /* unrecoverable error? */
L.status = status; /* mark thread as 'dead' */
seterrorobj(L, status, L.top); /* push error message */
L.ci.top = L.top;
} else
assert(status === L.status); /* normal end or yield */
}
L.nny = oldnny; /* restore 'nny' */
L.nCcalls--;
assert(L.nCcalls === (from ? from.nCcalls : 0));
return status;
};
const lua_isyieldable = function(L) {
return L.nny === 0;
};
const lua_yieldk = function(L, nresults, ctx, k) {
let ci = L.ci;
assert(nresults < (L.top - L.ci.funcOff), "not enough elements in the stack");
if (L.nny > 0) {
if (L !== L.l_G.mainthread)
ldebug.luaG_runerror(L, lua.to_luastring("attempt to yield across a JS-call boundary"));
else
ldebug.luaG_runerror(L, lua.to_luastring("attempt to yield from outside a coroutine"));
}
L.status = TS.LUA_YIELD;
ci.extra = ci.funcOff; /* save current 'func' */
if (ci.callstatus & lstate.CIST_LUA) /* inside a hook? */
assert(k === null, "hooks cannot continue after yielding");
else {
ci.u.c.k = k;
if (k !== null) /* is there a continuation? */
ci.u.c.ctx = ctx; /* save context */
ci.funcOff = L.top - nresults - 1; /* protect stack below results */
ci.func = L.stack[ci.funcOff];
luaD_throw(L, TS.LUA_YIELD);
}
assert(ci.callstatus & lstate.CIST_HOOKED); /* must be inside a hook */
return 0; /* return to 'luaD_hook' */
};
const lua_yield = function(L, n) {
lua_yieldk(L, n, 0, null);
};
const luaD_pcall = function(L, func, u, old_top, ef) {
let old_ci = L.ci;
let old_allowhooks = L.allowhook;
let old_nny = L.nny;
let old_errfunc = L.errfunc;
L.errfunc = ef;
let status = luaD_rawrunprotected(L, func, u);
if (status !== TS.LUA_OK) {
lfunc.luaF_close(L, old_top);
seterrorobj(L, status, old_top);
L.ci = old_ci;
L.allowhook = old_allowhooks;
L.nny = old_nny;
}
L.errfunc = old_errfunc;
return status;
};
/*
** Similar to 'luaD_call', but does not allow yields during the call
*/
const luaD_callnoyield = function(L, off, nResults) {
L.nny++;
luaD_call(L, off, nResults);
L.nny--;
};
/*
** Execute a protected parser.
*/
class SParser {
constructor() { /* data to 'f_parser' */
this.z = new llex.MBuffer();
this.buff = new llex.MBuffer(); /* dynamic structure used by the scanner */
this.dyd = new lparser.Dyndata(); /* dynamic structures used by the parser */
this.mode = null;
this.name = null;
}
}
const checkmode = function(L, mode, x) {
if (mode && mode.indexOf(x[0]) === -1) {
lapi.lua_pushstring(L, lua.to_luastring(`attempt to load a ${lobject.jsstring(x)} chunk (mode is '${lobject.jsstring(mode)}')`));
luaD_throw(L, TS.LUA_ERRSYNTAX);
}
};
const f_parser = function(L, p) {
let cl;
let c = p.z.getc(); /* read first character */
if (c === lua.LUA_SIGNATURE.charCodeAt(0)) {
checkmode(L, p.mode, lua.to_luastring("binary"));
cl = new BytecodeParser(L, p.z.buffer).luaU_undump();
} else {
checkmode(L, p.mode, lua.to_luastring("text"));
cl = lparser.luaY_parser(L, p.z, p.buff, p.dyd, p.name, c);
}
assert(cl.nupvalues === cl.p.upvalues.length);
lfunc.luaF_initupvals(L, cl);
};
const luaD_protectedparser = function(L, z, name, mode) {
let p = new SParser();
L.nny++; /* cannot yield during parsing */
p.z = z;
p.buff.L = L;
p.name = name;
p.mode = mode;
p.dyd.actvar.arr = [];
p.dyd.actvar.size = 0;
p.dyd.gt.arr = [];
p.dyd.gt.size = 0;
p.dyd.label.arr = [];
p.dyd.label.size = 0;
let status = luaD_pcall(L, f_parser, p, L.top, L.errfunc);
L.nny--;
return status;
};
module.exports.SParser = SParser;
module.exports.adjust_varargs = adjust_varargs;
module.exports.luaD_call = luaD_call;
module.exports.luaD_callnoyield = luaD_callnoyield;
module.exports.luaD_pcall = luaD_pcall;
module.exports.luaD_poscall = luaD_poscall;
module.exports.luaD_precall = luaD_precall;
module.exports.luaD_protectedparser = luaD_protectedparser;
module.exports.luaD_rawrunprotected = luaD_rawrunprotected;
module.exports.luaD_throw = luaD_throw;
module.exports.lua_isyieldable = lua_isyieldable;
module.exports.lua_resume = lua_resume;
module.exports.lua_yield = lua_yield;
module.exports.lua_yieldk = lua_yieldk;
module.exports.moveresults = moveresults;
module.exports.stackerror = stackerror;
module.exports.tryfuncTM = tryfuncTM;
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