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path: root/src/lstate.js
Commit message (Expand)AuthorAge
* Remove unused string interning Mapdaurnimator2017-04-28
* lua_State shouldn't subclass TValuedaurnimator2017-04-28
* Add table construction functiondaurnimator2017-04-28
* Remove unused variablesdaurnimator2017-04-26
* All core files reference defs.js instead of lua.jsdaurnimator2017-04-26
* L.openupval was not set in luaF_closeBenoit Giannangeli2017-04-24
* No more Table, just TValue with table type and Map valueBenoit Giannangeli2017-04-18
* Table indexes are also starting at 1 internallyBenoit Giannangeli2017-04-13
* Proper use of luaO_nilobjectBenoit Giannangeli2017-03-24
* lstate: Don't localise ldo.js fieldsdaurnimator2017-03-23
* No interning for nowBenoit Giannangeli2017-03-13
* String are represented by Array of 8-bit numbersBenoit Giannangeli2017-03-13
* string.charBenoit Giannangeli2017-03-06
* lstrlib, string.lenBenoit Giannangeli2017-03-05
* Bytecode generationBenoit Giannangeli2017-03-01
* coroutinesBenoit Giannangeli2017-02-23
* Tables are JS Maps, lua_nextBenoit Giannangeli2017-02-22
* Load std lib, can call printBenoit Giannangeli2017-02-17
* More accurate state and closure initBenoit Giannangeli2017-02-17
* Everything need to make luaL_newstate work, lua_pushnil testBenoit Giannangeli2017-02-15
* Implementing minimal path from main to luaV_execute of user scriptBenoit Giannangeli2017-02-15
* Better use of module to avoid cyclic dependencies issuesBenoit Giannangeli2017-02-13
* Fixed bad tailcall, _ENV is a closed upvalueBenoit Giannangeli2017-02-11
* UpvaluesBenoit Giannangeli2017-02-10
* callstatus, OP_LE, OP_JMP, tests use L.topBenoit Giannangeli2017-02-08
* First CallInfo expects LUA_MULTRET resultsBenoit Giannangeli2017-02-07
* postcall and precallBenoit Giannangeli2017-02-06
* Fixed bad use of L.topBenoit Giannangeli2017-02-05
* CLOSURE, CALLBenoit Giannangeli2017-02-04
* VM Tests, OP_MOVE, OP_LOAK, partial OP_RETURNBenoit Giannangeli2017-02-03
* Dispatch loopBenoit Giannangeli2017-02-03
* Lua VMBenoit Giannangeli2017-02-03
* readHeaderBenoit Giannangeli2017-02-02
* Following Lua's source code as closely as possibleBenoit Giannangeli2017-02-02