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| * Introduce setobj2sdaurnimator2017-05-27
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| * Introduce setobjs2sdaurnimator2017-05-27
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* | luaT_trybinTM in luaO_arith needs a stack indexBenoit Giannangeli2017-05-27
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* src/lobject.js: don't convert operands to numbers if first branch failsdaurnimator2017-05-24
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* Implement %p specifier in luaO_pushvfstringdaurnimator2017-05-24
| | | | Move hacks out of luaL_tolstring
* Give userdata objects a classdaurnimator2017-05-24
| | | | This way their type can be checked via `instanceof`
* src/lobject.js: Don't assume LUA_COMPAT_FLOATSTRINGdaurnimator2017-05-23
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* Add luaD_inctop calls where appropriatedaurnimator2017-05-23
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* Introduce luaO_tostringdaurnimator2017-05-23
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* Add luaD_checkstack callsdaurnimator2017-05-22
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* src/lobject.js: MAXBY10 should be lower integer bounddaurnimator2017-05-22
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* Use Math.imul when multiplying integersdaurnimator2017-05-22
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* src/lobject.js: Fix luaO_chunkid to actually return a short source namedaurnimator2017-05-21
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* src/lobject.js: missing semicolondaurnimator2017-05-21
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* src/lobject.js: parseFloat ignores trailing junk, validate with regex firstdaurnimator2017-05-21
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* src/lobject.js: our lua_strx2number returns null on failuredaurnimator2017-05-21
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* src/lobject.js: Check that there is no trailing junk from lua_strx2numberdaurnimator2017-05-21
| | | | Also stop adding trailing null byte in llex.js
* Centralise integer mod and div operations to luaV_mod and luaV_divdaurnimator2017-05-21
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* Use same mod operator behaviour from both lvm.js and lobject.jsdaurnimator2017-05-21
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* shifts have different semantics to JS, use add luaV_shiftldaurnimator2017-05-21
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* src/lobject.js: l_str2int - keep numbers in representable rangedaurnimator2017-05-21
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* Use >>> instead of >>Benoit Giannangeli2017-05-20
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* src/lobject.js: Fix floating point mod operationdaurnimator2017-05-18
| | | | Closes #54
* src/lobject.js: IDIV is floor divisiondaurnimator2017-05-16
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* src/lobject.js: Add default case to switchdaurnimator2017-05-16
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* lua_arith, moved luaO_arith to lobject.jsBenoit Giannangeli2017-05-14
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* Freeze luaO_nilobject to catch any accidental overwriteBenoit Giannangeli2017-05-11
| | | | To remove along with asserts calls for any real use
* src/lobject.js: Fix dead key TValue typedaurnimator2017-05-11
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* Initialise CClosure upvalues TValues in constructordaurnimator2017-05-09
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* src/lobject.js: Be consistent in LClosure/CClosure constructorsdaurnimator2017-05-09
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* Introduce a TString classdaurnimator2017-05-08
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* Add accessors to TValue for TString valuesdaurnimator2017-05-08
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* Move string functions to centralised lstring.jsdaurnimator2017-05-08
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* src/lobject.js: Fix %% in luaO_pushvfstring passing char rather than array ↵daurnimator2017-05-08
| | | | of chars
* Add lua_pushfstring and lua_pushvstringdaurnimator2017-05-04
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* Move .id field from TValue to values themselvesdaurnimator2017-05-03
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* Refactor table implementationdaurnimator2017-05-03
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* Use lfunc from lundump.jsdaurnimator2017-05-02
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* src/lobject: Add sethvalue method to TValuedaurnimator2017-05-02
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* lua_State shouldn't subclass TValuedaurnimator2017-04-28
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* LClosure and CClosure shouldn't subclass TValuedaurnimator2017-04-28
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* src/lobject: Add setters to TValue classdaurnimator2017-04-28
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* Add table construction functiondaurnimator2017-04-28
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* Move frexp and ldexp to luaconf.jsdaurnimator2017-04-26
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* Move jsstring() from lobject.js to defs.js; export from lua.jsdaurnimator2017-04-26
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* Remove lightuserdata object subtypedaurnimator2017-04-26
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* Added missin |0Benoit Giannangeli2017-04-26
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* All core files reference defs.js instead of lua.jsdaurnimator2017-04-26
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* Force 32bit integer with |0Benoit Giannangeli2017-04-24
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* Use maximum 32bit number instead of Number.MAX_SAFE_INTEGERBenoit Giannangeli2017-04-24
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