1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
package main
import (
"github.com/kch42/gomcmap/mcmap"
)
type BiomeGetSetter interface {
GetBiomeAt(x, z int) (mcmap.Biome, bool)
SetBiomeAt(x, z int, bio mcmap.Biome)
}
type XZPos struct {
X, Z int
}
type Tool interface {
SingleClick() bool // Whether only one click should be performed (true) or the action should be repeated, if the mouse is dragged
IsSlow() bool
Do(bio mcmap.Biome, biogs BiomeGetSetter, x, z int)
}
type drawTool struct {
radGetter func() int
}
func (d *drawTool) SingleClick() bool { return false }
func (d *drawTool) IsSlow() bool { return false }
func (d *drawTool) Do(bio mcmap.Biome, biogs BiomeGetSetter, x, z int) {
rad := d.radGetter()
if rad <= 0 {
return
}
for xp := x - (rad - 1); xp < x+rad; xp++ {
for zp := z - (rad - 1); zp < z+rad; zp++ {
biogs.SetBiomeAt(xp, zp, bio)
}
}
}
func NewDrawTool(radGetter func() int) *drawTool {
return &drawTool{radGetter}
}
type fillTool struct{}
func (f *fillTool) SingleClick() bool { return true }
func (f *fillTool) IsSlow() bool { return true }
func chkBounds(x, z, xStart, zStart, xEnd, zEnd int) bool {
return (x >= xStart) && (z >= zStart) && (x < xEnd) && (z < zEnd)
}
func (f *fillTool) Do(bio mcmap.Biome, biogs BiomeGetSetter, x, z int) {
oldbio, ok := biogs.GetBiomeAt(x, z)
if (!ok) || (oldbio == bio) {
return
}
inChunkQueue := []XZPos{}
outOfChunkQueue := []XZPos{{x, z}}
for {
oocqL := len(outOfChunkQueue) - 1
if oocqL < 0 {
break
}
pos := outOfChunkQueue[oocqL]
inChunkQueue = []XZPos{pos}
outOfChunkQueue = outOfChunkQueue[:oocqL]
cx, cz, _, _ := mcmap.BlockToChunk(pos.X, pos.Z)
xStart := cx * mcmap.ChunkSizeXZ
zStart := cz * mcmap.ChunkSizeXZ
xEnd := xStart + mcmap.ChunkSizeXZ
zEnd := zStart + mcmap.ChunkSizeXZ
for {
icqL := len(inChunkQueue) - 1
if icqL < 0 {
break
}
pos := inChunkQueue[icqL]
inChunkQueue = inChunkQueue[:icqL]
px, pz := pos.X, pos.Z
if haveBio, ok := biogs.GetBiomeAt(px, pz); ok && (haveBio == oldbio) {
biogs.SetBiomeAt(px, pz, bio)
nx, nz := px+1, pz
if chkBounds(nx, nz, xStart, zStart, xEnd, zEnd) {
inChunkQueue = append(inChunkQueue, XZPos{nx, nz})
} else {
outOfChunkQueue = append(outOfChunkQueue, XZPos{nx, nz})
}
nx, nz = px-1, pz
if chkBounds(nx, nz, xStart, zStart, xEnd, zEnd) {
inChunkQueue = append(inChunkQueue, XZPos{nx, nz})
} else {
outOfChunkQueue = append(outOfChunkQueue, XZPos{nx, nz})
}
nx, nz = px, pz+1
if chkBounds(nx, nz, xStart, zStart, xEnd, zEnd) {
inChunkQueue = append(inChunkQueue, XZPos{nx, nz})
} else {
outOfChunkQueue = append(outOfChunkQueue, XZPos{nx, nz})
}
nx, nz = px, pz-1
if chkBounds(nx, nz, xStart, zStart, xEnd, zEnd) {
inChunkQueue = append(inChunkQueue, XZPos{nx, nz})
} else {
outOfChunkQueue = append(outOfChunkQueue, XZPos{nx, nz})
}
}
}
}
}
func NewFillTool() *fillTool {
return new(fillTool)
}
|