package main import ( "code.google.com/p/go.net/websocket" "github.com/gorilla/mux" "github.com/silvasur/simplechat/chat" "net/http" "time" ) type JoinResponse struct { OK bool `json:"ok"` Error string `json:"error,omitempty"` Buddies []string `json:"buddies,omitempty"` } const ( floodstopReset = 1 * time.Second floodstopMax = 3 ) func AcceptWebSock(rw http.ResponseWriter, req *http.Request) { vars := mux.Vars(req) roomname := vars["chatroom"] websocket.Handler(func(ws *websocket.Conn) { send := func(v interface{}) error { return websocket.JSON.Send(ws, v) } defer ws.Close() var nick string if websocket.Message.Receive(ws, &nick) != nil { return } buddy, room, err := chat.Join(roomname, nick) if err != nil { send(JoinResponse{ OK: false, Error: err.Error(), }) return } defer buddy.Leave() if send(JoinResponse{ OK: true, Buddies: room.ListBuddies(), }) != nil { return } exit := make(chan struct{}) floodstop := NewFloodstop(floodstopReset, floodstopMax) defer floodstop.Stop() go func() { var s string for { if websocket.Message.Receive(ws, &s) != nil { break } if !floodstop.Ask() { // User sent too many requests in a short amount of time. Kick them! break } if s == "" { continue } buddy.Say(s) } exit <- struct{}{} }() for { select { case <-exit: return case m := <-buddy.Receive: if send(m) != nil { return } } } }).ServeHTTP(rw, req) }