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path: root/src/lvm.js
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* Add table construction functiondaurnimator2017-04-28
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* Remove unused require()sdaurnimator2017-04-26
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* All core files reference defs.js instead of lua.jsdaurnimator2017-04-26
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* Added missing lopcode.MAXINDEXRKBenoit Giannangeli2017-04-25
| | | | Which ended up generating an OP_LOADK when not needed
* Force 32bit integer with |0Benoit Giannangeli2017-04-24
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* No more Table, just TValue with table type and Map valueBenoit Giannangeli2017-04-18
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* Fixed table comparison (was comparing TValue instead of values)Benoit Giannangeli2017-04-18
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* luaH_next and luaH_getn are not Table member functionsBenoit Giannangeli2017-04-18
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* Cache all to_luastring of internal literalsBenoit Giannangeli2017-04-18
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* Fixed boolean comparisonBenoit Giannangeli2017-04-14
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* Fixed operators when tonumber usedBenoit Giannangeli2017-04-14
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* Use Lua's modulo semanticBenoit Giannangeli2017-04-14
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* hooksBenoit Giannangeli2017-04-14
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* Constant must be copied !Benoit Giannangeli2017-04-11
| | | | | This fixes an issue where a single constant reference was used in several stack slot resulting in some rather funny things in the VM loop.
* Use opcode numerical constants instead of strings in luaV_executeBenoit Giannangeli2017-04-11
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* nan, -inf, infBenoit Giannangeli2017-04-10
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* Fixed bad number comparisonBenoit Giannangeli2017-04-10
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* 8-bit string internally testsBenoit Giannangeli2017-03-30
| | | | Lexing/Parsing is done on byte rather than js strings
* Proper use of luaO_nilobjectBenoit Giannangeli2017-03-24
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* Fixed bad lua_tointegerxBenoit Giannangeli2017-03-24
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* l_strcmp take \0 into accountBenoit Giannangeli2017-03-24
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* strings.luaBenoit Giannangeli2017-03-24
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* Testing 8-bit stringsBenoit Giannangeli2017-03-13
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* [Strings] lvm.jsBenoit Giannangeli2017-03-13
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* lstrlib, string.lenBenoit Giannangeli2017-03-05
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* load, luaL_loadbuffer(x), luaL_loadstring, lua_replace, lua_isnone, ↵Benoit Giannangeli2017-03-03
| | | | lua_isnoneornil, lua_setupvalue
* [Parsing tests] CALLBenoit Giannangeli2017-03-01
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* Bytecode generationBenoit Giannangeli2017-03-01
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* math.random/randomseedBenoit Giannangeli2017-02-26
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* math.abs, math.sin, math.cos, math.tan, math.asin, math.acos, math.atanBenoit Giannangeli2017-02-24
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* TravisBenoit Giannangeli2017-02-24
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* table.concatBenoit Giannangeli2017-02-24
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* coroutine.running, upvalue need to be attached to their threadBenoit Giannangeli2017-02-23
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* Fixed bad lua_gettopBenoit Giannangeli2017-02-23
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* coroutinesBenoit Giannangeli2017-02-23
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* Use correct luaG errors instead of throwing ErrorsBenoit Giannangeli2017-02-21
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* luaG_concaterror, luaG_opinterror, luaG_tointerrorBenoit Giannangeli2017-02-21
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* luaG_ functionsBenoit Giannangeli2017-02-21
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* ldebug, lua_error, errorBenoit Giannangeli2017-02-20
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* lua_settable, lua_gettableBenoit Giannangeli2017-02-17
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* lua can read globals set by jsBenoit Giannangeli2017-02-17
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* lua_tonumber, lua_tointeger, lua_tostring, lua_tobooleanBenoit Giannangeli2017-02-16
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* Fixed undefined nil constantBenoit Giannangeli2017-02-16
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* lua_pushnumberBenoit Giannangeli2017-02-16
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* Implementing minimal path from main to luaV_execute of user scriptBenoit Giannangeli2017-02-15
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* __lenBenoit Giannangeli2017-02-15
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* __le, __lt, __eqBenoit Giannangeli2017-02-15
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* Launch scripts with luaD_callBenoit Giannangeli2017-02-14
| | | | | Will adjust L.top correctly. Still isn't what lua's doing since we still miss the first 5 elements.
* binary op tag methodsBenoit Giannangeli2017-02-14
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* __newindexBenoit Giannangeli2017-02-14
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