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* src/ltable.js: lightuserdata can include Table/Udata/LClosure/etc due to ↵daurnimator2017-05-24
| | | | lua_topointer
* src/ltable.js: Use a valid weakmap key for lightuserdata object hashdaurnimator2017-05-24
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* src/ltable.js: Convert float keys that fit in an integer to integersdaurnimator2017-05-23
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* src/ltable.js: Implement table_hash for lightuserdatadaurnimator2017-05-23
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* Checks for nil and NaN table keysdaurnimator2017-05-22
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* Add TMcachedaurnimator2017-05-22
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* test dead_weak for undefined in luaH_nextBenoit Giannangeli2017-05-19
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* If not initialized, is removed by babiliBenoit Giannangeli2017-05-14
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* src/ltable.js: Clear .value for dead table entriesdaurnimator2017-05-12
| | | | Saves a TValue allocation
* src/ltable.js: Use a weakmap to hold dead objects (where possible)daurnimator2017-05-12
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* src/ltable.js: Move dead keys to their own Mapdaurnimator2017-05-12
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* src/ltable.js: Make next() O(1)daurnimator2017-05-12
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* src/ltable.js: Reset dead_hashes after clearing outdaurnimator2017-05-12
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* src/ltable.js: Iterate past dead keysdaurnimator2017-05-11
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* Merge branch 'feature/dead-keys'Benoit Giannangeli2017-05-11
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| * Don't use luaO_nilobject when deleting table entryBenoit Giannangeli2017-05-11
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| * src/ltable.js: luaH_delete can't fully delete immediately as it might need ↵daurnimator2017-05-11
| | | | | | | | dead keys for next()
* | [test-suite] events.jsBenoit Giannangeli2017-05-11
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* src/ltable.js: If you try and set value nil with luaH_setint, delete the entrydaurnimator2017-05-11
| | | | See #37
* Cache string hashes in TStringdaurnimator2017-05-09
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* Introduce a TString classdaurnimator2017-05-08
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* Move string functions to centralised lstring.jsdaurnimator2017-05-08
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* src/ltable.js: Create Table classdaurnimator2017-05-05
| | | | This way it's pretty in debug output.
* Add more/correct validation around integersdaurnimator2017-05-04
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* Pipe | has higher precedence than equalsdaurnimator2017-05-03
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* Move .id field from TValue to values themselvesdaurnimator2017-05-03
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* Refactor table implementationdaurnimator2017-05-03
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* Add table construction functiondaurnimator2017-04-28
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* Remove unused require()sdaurnimator2017-04-26
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* All core files reference defs.js instead of lua.jsdaurnimator2017-04-26
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* No more Table, just TValue with table type and Map valueBenoit Giannangeli2017-04-18
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* luaH_next and luaH_getn are not Table member functionsBenoit Giannangeli2017-04-18
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* Table indexes are also starting at 1 internallyBenoit Giannangeli2017-04-13
| | | | Since we use a Map we don't have to care about indexes starting at 0
* Array.prototype.sort sort by Unicode code points by defaultBenoit Giannangeli2017-04-11
| | | | WTF JS !
* No interning for nowBenoit Giannangeli2017-03-13
| | | | G.strt would have grown with each string
* [Strings] ltable.js, ltm.jsBenoit Giannangeli2017-03-13
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* use luaL_argerror/error instead of throwingBenoit Giannangeli2017-02-22
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* Tables are JS Maps, lua_nextBenoit Giannangeli2017-02-22
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* lua_copy, lua_next, luaL_argerrorBenoit Giannangeli2017-02-22
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* Better use of module to avoid cyclic dependencies issuesBenoit Giannangeli2017-02-13
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* Moved luaH_getn to ltable.jsBenoit Giannangeli2017-02-13