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author | Benoit Giannangeli <giann008@gmail.com> | 2017-08-09 10:35:45 +0200 |
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committer | Benoit Giannangeli <giann008@gmail.com> | 2017-08-10 08:48:24 +0200 |
commit | 10ce504e5defe8411f089c796dea370e9e14d014 (patch) | |
tree | 85811930305b8945b173340513497361fd5b1261 /README.md | |
parent | f90446e631b244856e5f495d89491ee2356ecbef (diff) | |
download | fengari-10ce504e5defe8411f089c796dea370e9e14d014.tar.gz fengari-10ce504e5defe8411f089c796dea370e9e14d014.tar.bz2 fengari-10ce504e5defe8411f089c796dea370e9e14d014.zip |
luaL_loadfile will load via xhr in the browser
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -22,6 +22,10 @@ Lua strings are 8-bits clean and can embed `\0`. Which means that invalid UTF-8/ To address that issue, Lua strings are represented by an array of bytes in Fengari. To push a JS string on the stack you can use `lua_pushliteral` which will convert it to an array of bytes before pushing it. To get a Lua string on the stack as a JS string you can use `lua_tojsstring` which will attempt to convert it to a UTF-16 JS string. The latter won't give you what you expect if the Lua string is not a valid UTF-16 sequence. You can also convert strings with `lua.to_luastring` and `lua.to_jsstring`. +### `require` and `package.loadlib` + +In the browser `require` and `package.loadlib` try to find a file by making XHR requests. + ### _Missing_ features - `lua_gc`/`collectgarbage`: Fengari relies on the JS garbage collector and does not implement its own. |