Commit message (Collapse) | Author | Age | |
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* | New weather condition fixing code.minecraft-1.7 | Kevin Chabowski | 2013-09-20 |
| | | | | | | Fixing the weather conditions is now based on a snow line, i.e. the highest Y value that can have snow naturally. That way we can simulate the snow/ice placement of Minecraft 1.7. | ||
* | Merge branch 'master' into minecraft-1.7 | Kevin Chabowski | 2013-09-19 |
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| * | Fixed bug in fix{Freeze,Melt} | Kevin Chabowski | 2013-09-19 |
| | | | | | | | | | | | | | | | | | | | | Since glass does not reduce the light level the height map does not give us the highest non-air block, if that block is glass, because the height map saves the block with the highest Y value that could get full sunlight. This will slow down fixing the weather conditions, but now snow can not fall through glass. | ||
* | | Updated cold/warm infos of biomes | Kevin Chabowski | 2013-09-16 |
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* | | Added new Blocks/Biomes from recent snapshots | Kevin Chabowski | 2013-09-16 |
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* | biomed now runs on windows. | Kevin Chabowski | 2013-08-19 |
| | | | | Also fixed some spelling mistakes and updated the README | ||
* | Fixed README | Kevin Chabowski | 2013-08-18 |
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* | Added README | Kevin Chabowski | 2013-08-18 |
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* | Renamed project to biomed | Kevin Chabowski | 2013-08-18 |
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* | A small help dialog. | Kevin Chabowski | 2013-08-18 |
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* | Feedback after saving & a friendly reminder to backup savegames. | Kevin Chabowski | 2013-08-18 |
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* | Menu item "Save" is now deactivated, if no map is loaded. | Kevin Chabowski | 2013-08-18 |
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* | Restructured code. | Kevin Chabowski | 2013-08-18 |
| | | | | Most non-GUI code was moved out of mapwidget.go | ||
* | We're now Beta. | Kevin Chabowski | 2013-08-17 |
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* | fixsnowice -> fixSnowIce | Kevin Chabowski | 2013-08-17 |
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* | Tidied up Ice/Snow fixing. | Kevin Chabowski | 2013-08-17 |
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* | Snow/Ice can now optionally be removed/added. | Kevin Chabowski | 2013-08-17 |
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* | Filling area with same biome does now work. | Kevin Chabowski | 2013-08-17 |
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* | GUI is now locked on slow operations (e.g. Filling). | Kevin Chabowski | 2013-08-17 |
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* | Better panning & some renames. | Kevin Chabowski | 2013-08-17 |
| | | | | | | * Tiles are now redrawn after panning (makes panning smoother). * Renamed mouse status vars. * Added useTool | ||
* | Renamed Toolbox to Sidebar. | Kevin Chabowski | 2013-08-17 |
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* | Improved main window layout. | Kevin Chabowski | 2013-08-17 |
| | | | | | * Radio buttons for tools are now aligned properly. * Removed spacing in the main VBox (looked rather strange IMHO). | ||
* | Fixed saving and cache. | Kevin Chabowski | 2013-08-17 |
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* | Enabled saving | Kevin Chabowski | 2013-08-17 |
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* | A faster Fill implementation. | Kevin Chabowski | 2013-08-17 |
| | | | | (Still not super fast, but it's OK, I guess) | ||
* | halfChunkSize is not needed any more | Kevin Chabowski | 2013-08-16 |
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* | Tools can now be used. | Kevin Chabowski | 2013-08-16 |
| | | | | | | * Mouse button events are now handled. * Panning works a bit different now. * Added cache to make the tools faster (Fill is still very slow). | ||
* | Enabled setting the Biome of the MapWidget | Kevin Chabowski | 2013-08-16 |
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* | Preparing for tool usage | Kevin Chabowski | 2013-08-15 |
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* | Undo will not be implemented at the moment | Kevin Chabowski | 2013-08-15 |
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* | Fixing checkerboard background | Kevin Chabowski | 2013-08-15 |
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* | Statusbar now displays current pos and biome | Kevin Chabowski | 2013-08-15 |
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* | Added MapWidget | Kevin Chabowski | 2013-08-15 |
| | | | | | It already draws the map and the biomes and can be moved with the middle mouse button. | ||
* | Using gdk.Color instead of image/color for colorbox | Kevin Chabowski | 2013-08-14 |
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* | Added Tools | Kevin Chabowski | 2013-08-14 |
| | | | | | | * tool is now Tool and is defined as an interface * toolFill and toolDraw implemented * Updated toolbar | ||
* | Added spin button for draw radius. | Kevin Chabowski | 2013-08-14 |
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* | Added undo to menu bar. | Kevin Chabowski | 2013-08-14 |
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* | Initial commit | Kevin Chabowski | 2013-08-14 |
General idea of GUI is already there. |