package mcmap import ( "bytes" "errors" "fmt" "github.com/silvasur/gonbt/nbt" "time" ) const ( _ = iota compressGZip compressZlib ) type preChunk struct { ts time.Time data []byte compression byte } var ( UnknownCompression = errors.New("Unknown chunk compression") ) func halfbyte(b []byte, i int) byte { if i%2 == 0 { return b[i/2] & 0x0f } return (b[i/2] >> 4) & 0x0f } func setHalfbyte(b []byte, i int, v byte) { v &= 0xf if i%2 == 0 { b[i/2] |= v } else { b[i/2] |= v << 4 } } func extractCoord(tc nbt.TagCompound) (x, y, z int, err error) { var _x, _y, _z int32 if _x, err = tc.GetInt("x"); err != nil { return } if _y, err = tc.GetInt("y"); err != nil { return } _z, err = tc.GetInt("z") x, y, z = int(_x), int(_y), int(_z) return } func (pc *preChunk) getLevelTag() (nbt.TagCompound, error) { r := bytes.NewReader(pc.data) var root nbt.Tag var err error switch pc.compression { case compressGZip: root, _, err = nbt.ReadGzipdNamedTag(r) case compressZlib: root, _, err = nbt.ReadZlibdNamedTag(r) default: err = UnknownCompression } if err != nil { return nil, err } if root.Type != nbt.TAG_Compound { return nil, errors.New("Root tag is not a TAG_Compound") } lvl, err := root.Payload.(nbt.TagCompound).GetCompound("Level") if err != nil { return nil, fmt.Errorf("Could not read Level tag: %s", err) } return lvl, nil } func (pc *preChunk) toChunk(reg *Region) (*Chunk, error) { c := Chunk{ts: pc.ts, reg: reg} lvl, err := pc.getLevelTag() if err != nil { return nil, err } c.x, err = lvl.GetInt("xPos") if err != nil { return nil, fmt.Errorf("Could not read xPos tag: %s", err) } c.z, err = lvl.GetInt("zPos") if err != nil { return nil, fmt.Errorf("Could not read zPos tag: %s", err) } c.lastUpdate, err = lvl.GetLong("LastUpdate") if err != nil { return nil, fmt.Errorf("Could not read LastUpdate tag: %s", err) } populated, err := lvl.GetByte("TerrainPopulated") switch err { case nil: case nbt.NotFound: populated = 1 default: return nil, fmt.Errorf("Could not read TerrainPopulated tag: %s", err) } c.populated = (populated == 1) c.inhabitedTime, err = lvl.GetLong("InhabitedTime") switch err { case nil: case nbt.NotFound: c.inhabitedTime = 0 default: return nil, fmt.Errorf("Could not read InhabitatedTime tag: %s", err) } c.biomes = make([]Biome, ChunkRectXZ) biomes, err := lvl.GetByteArray("Biomes") switch err { case nil: for i, bio := range biomes { c.biomes[i] = Biome(bio) } case nbt.NotFound: for i := 0; i < ChunkRectXZ; i++ { c.biomes[i] = BioUncalculated } default: return nil, fmt.Errorf("Could not read Biomes tag: %s", err) } c.heightMap, err = lvl.GetIntArray("HeightMap") if err != nil { return nil, fmt.Errorf("Could not read HeightMap tag: %s", err) } ents, err := lvl.GetList("Entities") if err != nil { return nil, fmt.Errorf("Could not read Entities tag: %s", err) } if ents.Type != nbt.TAG_Compound { c.Entities = []nbt.TagCompound{} } else { c.Entities = make([]nbt.TagCompound, len(ents.Elems)) for i, ent := range ents.Elems { c.Entities[i] = ent.(nbt.TagCompound) } } sections, err := lvl.GetList("Sections") if (err != nil) || (sections.Type != nbt.TAG_Compound) { return nil, fmt.Errorf("Could not read Section tag: %s", err) } c.blocks = make([]Block, ChunkSize) for _, _section := range sections.Elems { section := _section.(nbt.TagCompound) y, err := section.GetByte("Y") if err != nil { return nil, fmt.Errorf("Could not read Section -> Y tag: %s", err) } off := int(y) * chunkSectionSize blocks, err := section.GetByteArray("Blocks") if err != nil { return nil, fmt.Errorf("Could not read Section -> Blocks tag: %s", err) } blocksAdd := make([]byte, chunkSectionSize) add, err := section.GetByteArray("Add") switch err { case nil: for i := 0; i < chunkSectionSize; i++ { blocksAdd[i] = halfbyte(add, i) } case nbt.NotFound: default: return nil, fmt.Errorf("Could not read Section -> Add tag: %s", err) } blkData, err := section.GetByteArray("Data") if err != nil { return nil, fmt.Errorf("Could not read Section -> Data tag: %s", err) } blockLight, err := section.GetByteArray("BlockLight") if err != nil { return nil, fmt.Errorf("Could not read Section -> BlockLight tag: %s", err) } skyLight, err := section.GetByteArray("SkyLight") if err != nil { return nil, fmt.Errorf("Could not read Section -> SkyLight tag: %s", err) } for i := 0; i < chunkSectionSize; i++ { c.blocks[off+i] = Block{ ID: BlockID(uint16(blocks[i]) | (uint16(blocksAdd[i]) << 8)), Data: halfbyte(blkData, i), BlockLight: halfbyte(blockLight, i), SkyLight: halfbyte(skyLight, i)} } } tileEnts, err := lvl.GetList("TileEntities") if err != nil { return nil, fmt.Errorf("Could not read TileEntities tag: %s", err) } if tileEnts.Type == nbt.TAG_Compound { for _, _tEnt := range tileEnts.Elems { tEnt := _tEnt.(nbt.TagCompound) x, y, z, err := extractCoord(tEnt) if err != nil { return nil, fmt.Errorf("Could not Extract coords: %s", err) } _, _, x, z = BlockToChunk(x, z) c.blocks[calcBlockOffset(x, y, z)].TileEntity = tEnt } } tileTicks, err := lvl.GetList("TileTicks") if (err == nil) && (tileTicks.Type == nbt.TAG_Compound) { for _, _tTick := range tileTicks.Elems { tTick := _tTick.(nbt.TagCompound) x, y, z, err := extractCoord(tTick) if err != nil { return nil, fmt.Errorf("Could not Extract coords: %s", err) } _, _, x, z = BlockToChunk(x, z) x %= ChunkSizeXZ z %= ChunkSizeXZ tick := TileTick{} if tick.i, err = tTick.GetInt("i"); err != nil { return nil, fmt.Errorf("Could not read i of a TileTag tag: %s", err) } if tick.t, err = tTick.GetInt("t"); err != nil { return nil, fmt.Errorf("Could not read t of a TileTag tag: %s", err) } switch tick.p, err = tTick.GetInt("p"); err { case nil: tick.hasP = true case nbt.NotFound: tick.hasP = false default: return nil, fmt.Errorf("Could not read p of a TileTag tag: %s", err) } c.blocks[calcBlockOffset(x, y, z)].Tick = &tick } } return &c, nil } func (c *Chunk) toPreChunk() (*preChunk, error) { terraPopulated := byte(0) if c.populated { terraPopulated = 1 } lvl := nbt.TagCompound{ "xPos": nbt.NewIntTag(c.x), "zPos": nbt.NewIntTag(c.z), "LastUpdate": nbt.NewLongTag(c.lastUpdate), "TerrainPopulated": nbt.NewByteTag(terraPopulated), "InhabitedTime": nbt.NewLongTag(c.inhabitedTime), "HeightMap": nbt.NewIntArrayTag(c.heightMap), "Entities": nbt.Tag{nbt.TAG_Compound, c.Entities}, } hasBiomes := false biomes := make([]byte, ChunkRectXZ) for i, bio := range c.biomes { if bio != BioUncalculated { hasBiomes = true } biomes[i] = byte(bio) } if hasBiomes { lvl["Biomes"] = nbt.NewByteArrayTag(biomes) } sections := make([]nbt.TagCompound, 0) tileEnts := make([]nbt.TagCompound, 0) tileTicks := make([]nbt.TagCompound, 0) for subchunk := 0; subchunk < 16; subchunk++ { off := subchunk * chunkSectionSize blocks := make([]byte, chunkSectionSize) add := make([]byte, chunkSectionSize/2) data := make([]byte, chunkSectionSize/2) blockLight := make([]byte, chunkSectionSize/2) skyLight := make([]byte, chunkSectionSize/2) allAir, addEmpty := true, true for i := 0; i < chunkSectionSize; i++ { blk := c.blocks[i+off] id := blk.ID if id != BlkAir { allAir = false } blocks[i] = byte(id & 0xff) idH := byte(id >> 8) if idH != 0 { addEmpty = false } setHalfbyte(add, i, idH) setHalfbyte(data, i, blk.Data) setHalfbyte(blockLight, i, blk.BlockLight) setHalfbyte(skyLight, i, blk.SkyLight) x, y, z := offsetToPos(i + off) x, z = ChunkToBlock(int(c.x), int(c.z), x, z) if (blk.TileEntity != nil) && (len(blk.TileEntity) > 0) { // Fix coords blk.TileEntity["x"] = nbt.NewIntTag(int32(x)) blk.TileEntity["y"] = nbt.NewIntTag(int32(y)) blk.TileEntity["z"] = nbt.NewIntTag(int32(z)) tileEnts = append(tileEnts, blk.TileEntity) } if blk.Tick != nil { tileTick := nbt.TagCompound{ "x": nbt.NewIntTag(int32(x)), "y": nbt.NewIntTag(int32(y)), "z": nbt.NewIntTag(int32(z)), "i": nbt.NewIntTag(blk.Tick.i), "t": nbt.NewIntTag(blk.Tick.t), } if blk.Tick.hasP { tileTick["p"] = nbt.NewIntTag(blk.Tick.p) } tileTicks = append(tileTicks, tileTick) } } if !allAir { comp := nbt.TagCompound{ "Y": nbt.NewByteTag(byte(subchunk)), "Blocks": nbt.NewByteArrayTag(blocks), "Data": nbt.NewByteArrayTag(data), "BlockLight": nbt.NewByteArrayTag(blockLight), "SkyLight": nbt.NewByteArrayTag(skyLight), } if !addEmpty { comp["Add"] = nbt.NewByteArrayTag(add) } sections = append(sections, comp) } } lvl["Sections"] = nbt.NewListTag(nbt.TAG_Compound, sections) if len(c.Entities) > 0 { lvl["Entities"] = nbt.NewListTag(nbt.TAG_Compound, c.Entities) } else { lvl["Entities"] = nbt.NewListTag(nbt.TAG_Byte, []byte{}) } if len(tileEnts) > 0 { lvl["TileEntities"] = nbt.NewListTag(nbt.TAG_Compound, tileEnts) } else { lvl["TileEntities"] = nbt.NewListTag(nbt.TAG_Byte, []byte{}) } if len(tileTicks) > 0 { lvl["TileTicks"] = nbt.NewListTag(nbt.TAG_Compound, tileTicks) } root := nbt.Tag{nbt.TAG_Compound, nbt.TagCompound{ "Level": nbt.Tag{nbt.TAG_Compound, lvl}, }} buf := new(bytes.Buffer) if err := nbt.WriteZlibdNamedTag(buf, "", root); err != nil { return nil, err } return &preChunk{ ts: c.ts, data: buf.Bytes(), compression: compressZlib, }, nil }