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# fengari 🐺 φεγγάρι - The Lua VM written in JS ES6 for Node and the browser ## So far - [x] Lexing/Parsing - [x] Parse bytecode - [x] Opcodes - [x] Basic types representation: - [x] Tag Methods - [ ] Standard library - [x] Base lib - [x] Coroutine - [x] Debug - [x] Math - [x] String - [x] Table - [x] utf8 - [x] os (~~`os.setlocale()`~~) - [x] Package - [ ] io - [x] `file:__tostring()` - [x] `file:flush()` - [x] `file:write()` - [x] `io.close()` - [x] `io.stderr` - [x] `io.stdin` - [x] `io.stdout` - [x] `io.type()` - [x] `io.write()` - [x] `io.flush()` - [ ] `io.input()`: partially implemented - [ ] `io.lines()` - [ ] `io.open()` - [ ] `io.output()`: partially implemented - [ ] `io.popen()` - [ ] `io.read()` - [ ] `io.tmpfile()` - [ ] `file:lines()` - [ ] `file:read()` - [ ] `file:setvbuf()` - [ ] `file:__gc()` - [x] C API - [x] Auxiliary library - [ ] Run [Lua test suite](https://github.com/lua/tests) - [x] `calls.lua` - [x] `constructs.lua` (`_soft`) - [x] `events.lua` - [x] `literals.lua` - [x] `locals.lua` - [x] `strings.lua` - [x] `vararg.lua` - [ ] `api.lua` - [ ] `attrib.lua` - [ ] `big.lua` - [ ] `bitwise.lua` - [ ] `closure.lua` - [ ] `code.lua` - [ ] `coroutine.lua` - [ ] `db.lua` - [ ] `errors.lua` - [ ] `goto.lua` - [ ] `math.lua` - [ ] `nextvar.lua` - [ ] `pm.lua` - [ ] `sort.lua` - [ ] `tpack.lua` - [ ] `utf8.lua` - [ ] `verybig.lua` - [ ] DOM API binding: [https://github.com/fengari-lua/fengari-interop](https://github.com/fengari-lua/fengari-interop) ## Extensions ### `dv = lua_todataview(L, idx)` Equivalent to `lua_tolstring` but returns a [`DataView`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/DataView) instead of a string. ### `str = lua_toljsstring(L, idx)` Equivalent to `lua_tolstring` but returns the string as a JavaScript string (as if `to_jsstring()` was called on the result). ### `lua_tojsstring(L, idx)` Alias for `lua_toljsstring`. ### `lua_pushjsfunction(L, func)` Alias for `lua_pushcfunction`. ### `lua_pushjsclosure(L, func, n)` Alias for `lua_pushcclosure`. ### `lua_atnativeerror(L, func)` Sets a function to be called if a native JavaScript error is thrown across a lua pcall. The function will be run as if it were a message handler (see https://www.lua.org/manual/5.3/manual.html#2.3). The current message handler will be run after the native error handler returns. ### `b = lua_isproxy(p, L)` Returns a boolean `b` indicating whether `p` is a proxy (See `lua_toproxy`). If `L` is non-null, only returns `true` if `p` belongs to the same global state. ### `p = lua_toproxy(L, idx)` Returns a JavaScript object `p` that holds a reference to the lua value at the stack index `idx`. This object can be called with a lua_State to push the value onto that state's stack. This example would be an inefficient way to write `lua_pushvalue(L, 1)`: ```js var p = lua_toproxy(L, 1); p(L); ```` ## References - [Source code for Lua 5.3](lua.org/source/5.3/) - [Lua 5.2 Bytecode and Virtual Machine](http://files.catwell.info/misc/mirror/lua-5.2-bytecode-vm-dirk-laurie/lua52vm.html) - [Lua 5.3 Bytecode Reference](http://the-ravi-programming-language.readthedocs.io/en/latest/lua_bytecode_reference.html) - [A No-Frills Introduction to Lua 5.1 VM Instructions](http://luaforge.net/docman/83/98/ANoFrillsIntroToLua51VMInstructions.pdf)