package main import ( "github.com/silvasur/gomcmap/mcmap" ) type BiomeGetSetter interface { GetBiomeAt(x, z int) (mcmap.Biome, bool) SetBiomeAt(x, z int, bio mcmap.Biome) } type XZPos struct { X, Z int } type Tool interface { SingleClick() bool // Whether only one click should be performed (true) or the action should be repeated, if the mouse is dragged IsSlow() bool Do(bio mcmap.Biome, biogs BiomeGetSetter, x, z int) } type drawTool struct { radGetter func() int } func (d *drawTool) SingleClick() bool { return false } func (d *drawTool) IsSlow() bool { return false } func (d *drawTool) Do(bio mcmap.Biome, biogs BiomeGetSetter, x, z int) { rad := d.radGetter() if rad <= 0 { return } for xp := x - (rad - 1); xp < x+rad; xp++ { for zp := z - (rad - 1); zp < z+rad; zp++ { biogs.SetBiomeAt(xp, zp, bio) } } } func NewDrawTool(radGetter func() int) *drawTool { return &drawTool{radGetter} } type fillTool struct{} func (f *fillTool) SingleClick() bool { return true } func (f *fillTool) IsSlow() bool { return true } func chkBounds(x, z, xStart, zStart, xEnd, zEnd int) bool { return (x >= xStart) && (z >= zStart) && (x < xEnd) && (z < zEnd) } func (f *fillTool) Do(bio mcmap.Biome, biogs BiomeGetSetter, x, z int) { oldbio, ok := biogs.GetBiomeAt(x, z) if (!ok) || (oldbio == bio) { return } inChunkQueue := []XZPos{} outOfChunkQueue := []XZPos{{x, z}} for { oocqL := len(outOfChunkQueue) - 1 if oocqL < 0 { break } pos := outOfChunkQueue[oocqL] inChunkQueue = []XZPos{pos} outOfChunkQueue = outOfChunkQueue[:oocqL] cx, cz, _, _ := mcmap.BlockToChunk(pos.X, pos.Z) xStart := cx * mcmap.ChunkSizeXZ zStart := cz * mcmap.ChunkSizeXZ xEnd := xStart + mcmap.ChunkSizeXZ zEnd := zStart + mcmap.ChunkSizeXZ for { icqL := len(inChunkQueue) - 1 if icqL < 0 { break } pos := inChunkQueue[icqL] inChunkQueue = inChunkQueue[:icqL] px, pz := pos.X, pos.Z if haveBio, ok := biogs.GetBiomeAt(px, pz); ok && (haveBio == oldbio) { biogs.SetBiomeAt(px, pz, bio) nx, nz := px+1, pz if chkBounds(nx, nz, xStart, zStart, xEnd, zEnd) { inChunkQueue = append(inChunkQueue, XZPos{nx, nz}) } else { outOfChunkQueue = append(outOfChunkQueue, XZPos{nx, nz}) } nx, nz = px-1, pz if chkBounds(nx, nz, xStart, zStart, xEnd, zEnd) { inChunkQueue = append(inChunkQueue, XZPos{nx, nz}) } else { outOfChunkQueue = append(outOfChunkQueue, XZPos{nx, nz}) } nx, nz = px, pz+1 if chkBounds(nx, nz, xStart, zStart, xEnd, zEnd) { inChunkQueue = append(inChunkQueue, XZPos{nx, nz}) } else { outOfChunkQueue = append(outOfChunkQueue, XZPos{nx, nz}) } nx, nz = px, pz-1 if chkBounds(nx, nz, xStart, zStart, xEnd, zEnd) { inChunkQueue = append(inChunkQueue, XZPos{nx, nz}) } else { outOfChunkQueue = append(outOfChunkQueue, XZPos{nx, nz}) } } } } } func NewFillTool() *fillTool { return new(fillTool) }