package main import ( "fmt" "github.com/silvasur/gomcmap/mcmap" "github.com/mattn/go-gtk/gdk" ) const cacheSize = 4 type RegionWrapper struct { region *CachedRegion tileUpdates chan bool Maptiles map[XZPos]*gdk.Pixmap Biotiles map[XZPos]*gdk.Pixmap bioCache map[XZPos][]mcmap.Biome redraw func() guicbs GUICallbacks toolsEnabled bool tool Tool fixSnowIce bool bio mcmap.Biome startX, startZ, endX, endZ int bioLookup BiomeLookup } func (rw *RegionWrapper) renderTile(chunk *mcmap.Chunk) (maptile, biotile *gdk.Pixmap, biocache []mcmap.Biome) { maptile = emptyPixmap(tileSize, tileSize, 24) mtDrawable := maptile.GetDrawable() mtGC := gdk.NewGC(mtDrawable) biotile = emptyPixmap(tileSize, tileSize, 24) btDrawable := biotile.GetDrawable() btGC := gdk.NewGC(btDrawable) biocache = make([]mcmap.Biome, mcmap.ChunkRectXZ) i := 0 for z := 0; z < mcmap.ChunkSizeXZ; z++ { scanX: for x := 0; x < mcmap.ChunkSizeXZ; x++ { bio := chunk.Biome(x, z) btGC.SetRgbFgColor(rw.bioLookup.Color(bio)) btDrawable.DrawRectangle(btGC, true, x*zoom, z*zoom, zoom, zoom) biocache[i] = bio i++ for y := chunk.Height(x, z); y >= 0; y-- { if col, ok := blockColors[chunk.Block(x, y, z).ID]; ok { mtGC.SetRgbFgColor(col) mtDrawable.DrawRectangle(mtGC, true, x*zoom, z*zoom, zoom, zoom) continue scanX } } mtGC.SetRgbFgColor(gdk.NewColor("#ffffff")) mtDrawable.DrawRectangle(mtGC, true, x*zoom, z*zoom, zoom, zoom) } } return } func (rw *RegionWrapper) tileUpdater() { for _ = range rw.tileUpdates { todelete := make(map[XZPos]bool) for pos := range rw.Maptiles { if (pos.X < rw.startX) || (pos.Z < rw.startZ) || (pos.X >= rw.endX) || (pos.Z >= rw.endZ) { todelete[pos] = true } } gdk.ThreadsEnter() for pos := range todelete { if tile, ok := rw.Maptiles[pos]; ok { tile.Unref() delete(rw.Maptiles, pos) } if tile, ok := rw.Biotiles[pos]; ok { tile.Unref() delete(rw.Biotiles, pos) } if _, ok := rw.bioCache[pos]; ok { delete(rw.bioCache, pos) } } if rw.region != nil { for z := rw.startZ; z < rw.endZ; z++ { scanX: for x := rw.startX; x < rw.endX; x++ { pos := XZPos{x, z} if _, ok := rw.Biotiles[pos]; ok { continue scanX } chunk, err := rw.region.Chunk(x, z) switch err { case nil: case mcmap.NotAvailable: continue scanX default: rw.guicbs.reportFail(fmt.Sprintf("Could not get chunk %d, %d: %s", x, z, err)) return } rw.Maptiles[pos], rw.Biotiles[pos], rw.bioCache[pos] = rw.renderTile(chunk) chunk.MarkUnused() rw.redraw() } } } gdk.ThreadsLeave() } } func (rw *RegionWrapper) SetRegion(region *mcmap.Region) { if rw.RegionLoaded() { rw.FlushTiles() } rw.region = NewCachedRegion(region, cacheSize) rw.UpdateTiles() } func (rw *RegionWrapper) SetChunkBounds(startX, startZ, endX, endZ int) { rw.startX = startX rw.startZ = startZ rw.endX = endX rw.endZ = endZ } func (rw *RegionWrapper) SetTool(t Tool) { rw.tool = t } func (rw *RegionWrapper) SetBiome(bio mcmap.Biome) { rw.bio = bio } func (rw *RegionWrapper) SetFixSnowIce(b bool) { rw.fixSnowIce = b } func (rw *RegionWrapper) RegionLoaded() bool { return rw.region != nil } func (rw *RegionWrapper) ToolSingleClick() bool { return rw.tool.SingleClick() } func (rw *RegionWrapper) FlushTiles() { if err := rw.region.Flush(); err != nil { rw.guicbs.reportFail(fmt.Sprintf("Error while flushing cache: %s", err)) return } for _, mt := range rw.Maptiles { mt.Unref() } for _, bt := range rw.Biotiles { bt.Unref() } rw.Maptiles = make(map[XZPos]*gdk.Pixmap) rw.Biotiles = make(map[XZPos]*gdk.Pixmap) rw.bioCache = make(map[XZPos][]mcmap.Biome) } func (rw *RegionWrapper) Save() { rw.FlushTiles() if err := rw.region.Flush(); err != nil { rw.guicbs.reportFail(fmt.Sprintf("Error while flushing cache: %s", err)) return } if err := rw.region.Region.Save(); err != nil { rw.guicbs.reportFail(fmt.Sprintf("Error while saving: %s", err)) return } } func (rw *RegionWrapper) UseTool(x, z int) { gdk.ThreadsLeave() defer gdk.ThreadsEnter() if !rw.toolsEnabled { return } if rw.tool.IsSlow() { rw.toolsEnabled = false rw.guicbs.setBusy(true) go func() { rw.tool.Do(rw.bio, rw, x, z) rw.guicbs.setBusy(false) rw.toolsEnabled = true gdk.ThreadsEnter() rw.redraw() gdk.ThreadsLeave() }() } else { rw.tool.Do(rw.bio, rw, x, z) } } func (rw *RegionWrapper) GetBiomeAt(x, z int) (mcmap.Biome, bool) { cx, cz, bx, bz := mcmap.BlockToChunk(x, z) pos := XZPos{cx, cz} if bc, ok := rw.bioCache[pos]; ok { return bc[bz*mcmap.ChunkSizeXZ+bx], true } if !rw.RegionLoaded() { return mcmap.BioUncalculated, false } chunk, err := rw.region.Chunk(cx, cz) switch err { case nil: case mcmap.NotAvailable: return mcmap.BioUncalculated, false default: rw.guicbs.reportFail(fmt.Sprintf("Error while getting chunk %d, %d: %s", cx, cz, err)) return mcmap.BioUncalculated, false } bc := make([]mcmap.Biome, mcmap.ChunkRectXZ) i := 0 for z := 0; z < mcmap.ChunkSizeXZ; z++ { for x := 0; x < mcmap.ChunkSizeXZ; x++ { bc[i] = chunk.Biome(x, z) i++ } } rw.bioCache[pos] = bc return chunk.Biome(bx, bz), true } func (rw *RegionWrapper) fixWeather(bio mcmap.Biome, bx, bz int, chunk *mcmap.Chunk) (newcol *gdk.Color) { snowLine := rw.bioLookup.SnowLine(bio) for y := mcmap.ChunkSizeY; y >= 0; y-- { blk := chunk.Block(bx, y, bz) if blk.ID == mcmap.BlkAir { continue } if y >= snowLine { // Freeze water and cover blocks with snow if (blk.ID == mcmap.BlkStationaryWater) || (blk.ID == mcmap.BlkWater) { blk.ID = mcmap.BlkIce newcol = blockColors[mcmap.BlkIce] } else if blockCanSnowIn[blk.ID] { if yFix := y + 1; yFix < mcmap.ChunkSizeY { blkFix := chunk.Block(bx, yFix, bz) blkFix.ID = mcmap.BlkSnow blkFix.Data = 0x0 newcol = blockColors[mcmap.BlkSnow] } } } else { // Melt ice and remove snow cover if blk.ID == mcmap.BlkIce { blk.ID = mcmap.BlkStationaryWater blk.Data = 0x0 newcol = blockColors[mcmap.BlkStationaryWater] } else if blk.ID == mcmap.BlkSnow { blk.ID = mcmap.BlkAir for y2 := y - 1; y2 >= 0; y2-- { if col, ok := blockColors[chunk.Block(bx, y2, bz).ID]; ok { newcol = col break } } } } break } return } func (rw *RegionWrapper) SetBiomeAt(x, z int, bio mcmap.Biome) { cx, cz, bx, bz := mcmap.BlockToChunk(x, z) pos := XZPos{cx, cz} chunk, err := rw.region.Chunk(cx, cz) switch err { case nil: case mcmap.NotAvailable: return default: rw.guicbs.reportFail(fmt.Sprintf("Error while getting chunk %d, %d: %s", cx, cz, err)) return } chunk.SetBiome(bx, bz, bio) var newcol *gdk.Color if rw.fixSnowIce { newcol = rw.fixWeather(bio, bx, bz, chunk) } chunk.MarkModified() // Update cache if bc, ok := rw.bioCache[pos]; ok { bc[bz*mcmap.ChunkSizeXZ+bx] = bio } // Update tile if biotile, ok := rw.Biotiles[pos]; ok { gdk.ThreadsEnter() drawable := biotile.GetDrawable() gc := gdk.NewGC(drawable) gc.SetRgbFgColor(rw.bioLookup.Color(bio)) drawable.DrawRectangle(gc, true, bx*zoom, bz*zoom, zoom, zoom) if newcol != nil { drawable = rw.Maptiles[pos].GetDrawable() gc = gdk.NewGC(drawable) gc.SetRgbFgColor(newcol) drawable.DrawRectangle(gc, true, bx*zoom, bz*zoom, zoom, zoom) } gdk.ThreadsLeave() } } func (rw *RegionWrapper) UpdateTiles() { rw.tileUpdates <- true } func NewRegionWrapper(redraw func(), guicbs GUICallbacks) *RegionWrapper { rw := &RegionWrapper{ redraw: redraw, tileUpdates: make(chan bool), toolsEnabled: true, guicbs: guicbs, Maptiles: make(map[XZPos]*gdk.Pixmap), Biotiles: make(map[XZPos]*gdk.Pixmap), bioCache: make(map[XZPos][]mcmap.Biome), } go rw.tileUpdater() return rw }